{"id":55760,"date":"2026-08-17T09:53:28","date_gmt":"2026-08-17T01:53:28","guid":{"rendered":"https:\/\/www.1ai.net\/?p=55760"},"modified":"2026-08-11T11:31:27","modified_gmt":"2026-08-11T03:31:27","slug":"comfyui-%e4%bb%8e%e5%ae%89%e8%a3%85%e5%85%a5%e9%97%a8%e5%88%b0%e7%b2%be%e9%80%9a%ef%bc%8c%e5%9b%be%e7%94%9f%e5%9b%be%e5%ae%9e%e6%88%98%ef%bc%88%e6%94%b9%e9%a3%8e%e6%a0%bc-%e6%8d%a2%e6%9e%84%e5%9b%be","status":"publish","type":"post","link":"https:\/\/www.1ai.net\/en\/55760.html","title":{"rendered":"ComfyUI from installation primer to mastery, graphic combat (changed style\/map\/format)"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-55804\" title=\"0fb4fb07j00tjl1s600owd000p200e4p\" src=\"https:\/\/www.1ai.net\/wp-content\/uploads\/2026\/08\/0fb4fb07j00tjl1s600owd000p200e4p.jpg\" alt=\"0fb4fb07j00tjl1s600owd000p200e4p\" width=\"902\" height=\"508\" \/><\/p>\n<p>In the first seven, you've been able to report mistakes from zero, graphics, quality, self-help. But there's a problem: every time you get a hard \"squeeze\" from a text phrase, you want a picture, you want a position, you can't describe it simply by words\u3002<\/p>\n<p>This is the time<strong>figure (img2img)<\/strong>OKAY. I DISCOVERED THAT THIS FUNCTION OPENED UP A NEW WORLD -- TO TAKE AN OFF-THE-SHELF PICTURE AS THE BOTTOM, TO MAKE AI CHANGE IT, 10 TIMES MORE EFFICIENT THAN A HINT FROM ZERO. THIS HAND-AND-HAND PIECE TEACHES YOU: WHAT'S GOING ON WITH THE DRAWINGS, HOW TO ADJUST THE NOISE INTENSITY, AND HOW TO COPY THREE REAL-WORLD SCENES\u3002<\/p>\n<p><strong>I. HOW THE THOSE graphS ARE<\/strong><\/p>\n<p>One sentence:<strong>Fig = Vincent + a reference graph<\/strong>I don't know. The Vensheng map is \"Playing from noise\" and the drawing is \"Encoded into subspace and recreated on this basis\". Key node chain:<\/p>\n<p>Load Image<br \/>\nVAE Encode (encoded subspace)<br \/>\nKSampler<br \/>\nVAE Decode<br \/>\nSave Image<\/p>\n<p><strong>Most critical pits:<\/strong>KSampler's last_image\u00a0<strong>VAE Encode output<\/strong>It's not that part of Vincent's. I've seen the new guy connect the original to KSampler, and the result is noise -- the pixels are not coded by VAE, AI when the pure noise is processed. The original map must pass VAE Encode to feed KSampler\u3002<\/p>\n<p><strong>ii. Noise intensity reduction<\/strong><\/p>\n<p>denoise decided \u201cto retain the original figure\u201d\u3002<strong>0 = the original image remains intact, 1 = the total noise replacement (equivalent to the texture)<\/strong>.<\/p>\n<table>\n<tbody>\n<tr>\n<td>\n<section>Area<\/section>\n<\/td>\n<td>\n<section>effect<\/section>\n<\/td>\n<td>\n<section>suitability<\/section>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<section>0.2 ~ 0.3<\/section>\n<\/td>\n<td>\n<section>Modified\/lightly aestheticized<\/section>\n<\/td>\n<td>\n<section>High-resolution rehabilitation, old photo restoration<\/section>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<section>0.3 to 0.5<\/section>\n<\/td>\n<td>\n<section>Small change of style, warranty<\/section>\n<\/td>\n<td>\n<section>Change Filter\/System Migration<\/section>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<section>0.5 ~ 0.7<\/section>\n<\/td>\n<td>\n<section>Balance. The map's still there<\/section>\n<\/td>\n<td>\n<section>Gasket\/variant\/photography<\/section>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<section>0.6 ~ 0.8<\/section>\n<\/td>\n<td>\n<section>Large redraw, retrofit<\/section>\n<\/td>\n<td>\n<section>Great change of style\/linework colour<\/section>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<section>0.8-1.0<\/section>\n<\/td>\n<td>\n<section>Basic Redraw<\/section>\n<\/td>\n<td>\n<section>Approaching Vincent's chart<\/section>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>think of \"same style\" and \"denoise\"\u00a0<strong>0.4<\/strong>\u00a0The most comfy -- the image is still there, the style is changing. First-time starter with 0.5, with 0.1 for each turn. There is a difference between SDXL and Flux: Flux submersible space is more compressed than it is available at 0.8 to 0.95; SDXL is more appropriate at 0.2 to 0.4\u3002<\/p>\n<p><strong>Trail experience:<\/strong>For the first time, I made a map of denoise = 0.1, which is almost exactly the same as the original one, and thought the work flow was broken. Later on -- the lower the denoise, the lower the AI changes, the lower the 0.1 is basically the same\u3002<\/p>\n<p><strong>iii. Put your hand on a map<\/strong><\/p>\n<p>And the 05 base graphics, only two more points\u3002<br \/>\n1.\u00a0<strong>Add Road Image<\/strong>: Bottomchart (or drag to nodes)\u3002<br \/>\n2.\u00a0<strong>Add VAE Encode<\/strong>: Load Image IMAGE company pixels, Checkpoint VAE company vae\u3002<br \/>\n3.\u00a0<strong>Add KSampler<\/strong>: VAE Encode's LATENT Company League_image Not Emtty Latet\u3002<br \/>\n4.\u00a0<strong>Add VAE Decode + Save Image<\/strong>An identical map\u3002<br \/>\n5.\u00a0<strong>Run<\/strong>Queue Prompt\u3002<\/p>\n<p><strong>10 minutes, change your picture to Sabpunk<\/strong><\/p>\n<p>That's the truth. After you've got one more picture of your photo turned into Saberpunk, you'll be able to confirm that Tusheng is real\u3002<\/p>\n<p><strong>Preconditions<\/strong>: You've got the 05th Basic Chart Workstream. Lose it again\u3002<br \/>\n<strong>Target<\/strong>Take a photo of yourself and change it to Cyberpunk and keep the original image\u3002<\/p>\n<p>Step (sight, don't jump):<br \/>\n1.\u00a0<strong>Chart<\/strong>: Find a picture of yourself (the best man) and put it on the table\u3002<br \/>\n2.\u00a0<strong>Add Road Image<\/strong>: Double-click blanks in the canvas search Load Image return car node \"choose file\" select photos (or drag a map into the node)\u3002<br \/>\n3.\u00a0<strong>Add VAE Encode<\/strong>: Load Image IMAGE company pixels, Checkpoint VAE company vae\u3002<br \/>\n4.\u00a0<strong>Reconnection (most critical)<\/strong>: unplugged the original KSampler Emtty Latent and reconnected to the VAE Encode's Latent_image; set for denoise 0.6\u3002<br \/>\n5.\u00a0<strong>Write hints<\/strong>: negative emptiness, low quarity\u3002<br \/>\n6.\u00a0<strong>Output<\/strong>: Point Queue Prompt\u3002<\/p>\n<p><strong>Checkpoint<\/strong><\/p>\n<p>One is also the position of the \"you\" and the position of the face, but the colored background is full of Sabpunk<\/p>\n<p>2 acoustic noise, 80% KSampler still picks up Emtty Latet, not VAE Encode output (back to pit III)<\/p>\n<p>3 same as original figure 80% denoise too low (&lt;0.2), pull back 0.6\u3002<\/p>\n<p>job (chosen): the same photo, denoise sets a comparison of 0.3 and 0.8, respectively. it's \"little change\" and it's \"most retrospects with only a contours\" -- it's a denoise spin\u3002<\/p>\n<p><strong>Four, three real battlefield scenarios<\/strong><\/p>\n<p>The principle and the tie-up, the three most common scenes below, the hints and parameters are written, and you change your own picture\u3002<\/p>\n<p><strong>scene one: Photo to art<\/strong><\/p>\n<p>positive: cyberpunk style, new lights, light, city stage, masterpece, best quality<br \/>\ndenoise\u00a0<strong>0.6<\/strong>dpmpp_2m+20step+karras+CFG7.5. Effects: Attitudinal maps are maintained and the twilight is completely changed to Sabourpunk\u3002<\/p>\n<p><strong>scene two: line colour<\/strong><\/p>\n<p>positive: colored, vibrant colors, anime style+ specific colours\u3002<br \/>\ndenoise\u00a0<strong>0.7 ~ 0.8<\/strong>(conservation line, new colours); recommended binary base model. The more specific the hint, the better the \"blue eyes, red skirts, blonde\" is\u3002<\/p>\n<p><strong>Scenario III: Old Photo Restoration \/ Clear<\/strong><\/p>\n<p>right in the middle of the day<br \/>\nnegative: blurry, low quality, damaged, scratch, noise<br \/>\ndenoise\u00a0<strong>0.2 ~ 0.3<\/strong>(Minimum, high-level, old-fashioned photo features); better to be magnified with title 06\u3002<\/p>\n<p>Can play:<strong>Plot<\/strong>(the sketch is the bottom, denoise 0.5 ~ 0.7)<strong>Variable<\/strong>(Same hint: 0.35 to 0.7 for the best)<strong>Partial repaint<\/strong>(Mask white = change of area, next section)\u3002<\/p>\n<p><strong>V. QUIREMENTS OF PARLIAMENTS (Scene by scene)<\/strong><\/p>\n<table>\n<tbody>\n<tr>\n<td>\n<section>take<\/section>\n<\/td>\n<td>\n<section>Sampler<\/section>\n<\/td>\n<td>\n<section>Steps<\/section>\n<\/td>\n<td>\n<section>CFG<\/section>\n<\/td>\n<td>\n<section>Denoise<\/section>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<section>Detailed fixes<\/section>\n<\/td>\n<td>\n<section>dpmpp_2m<\/section>\n<\/td>\n<td>\n<section>20<\/section>\n<\/td>\n<td>\n<section>7<\/section>\n<\/td>\n<td>\n<section>0.2~0.3<\/section>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<section>Photo change<\/section>\n<\/td>\n<td>\n<section>dpmpp_2m<\/section>\n<\/td>\n<td>\n<section>20<\/section>\n<\/td>\n<td>\n<section>7.5<\/section>\n<\/td>\n<td>\n<section>0.5~0.6<\/section>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<section>Line colour<\/section>\n<\/td>\n<td>\n<section>euler<\/section>\n<\/td>\n<td>\n<section>25<\/section>\n<\/td>\n<td>\n<section>8<\/section>\n<\/td>\n<td>\n<section>0.7~0.8<\/section>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<section>Creative change<\/section>\n<\/td>\n<td>\n<section>dpmpp_2m_sde<\/section>\n<\/td>\n<td>\n<section>30<\/section>\n<\/td>\n<td>\n<section>8<\/section>\n<\/td>\n<td>\n<section>0.8~0.9<\/section>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<section>Old photo restoration<\/section>\n<\/td>\n<td>\n<section>dpmpp_2m<\/section>\n<\/td>\n<td>\n<section>20<\/section>\n<\/td>\n<td>\n<section>7<\/section>\n<\/td>\n<td>\n<section>0.2~0.3<\/section>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>VI. 4060 \/ 8G TECHNIQUE &amp; PIT I STEPPED ON<\/strong><\/p>\n<p>Skills: Visible storage resolution 2<strong>8G BASE MAP FROM 512X512<\/strong>, with a small hyphenation and magnification; donoise not too much time; and a sampler with Euler \/ LCM is lighter\u3002<\/p>\n<p>Pit 1:\u00a0<strong>denoise = 1 free<\/strong>, equals the Ventura map\u00a0<strong>The size doesn't match the model<\/strong>, pre-scaling originals; 3\u00a0<strong>Confusion between denoise and CFG<\/strong>The former retains the original figure and the latter hears the hint\u3002<\/p>\n<p>Tusk will, you can take any chart as a springboard. Next<strong>Title 09<\/strong>Speak<strong>RORA USE ACTUALLY<\/strong>\u2013 How to select, lower, lower, and string weights so that the \"Build-the-Build-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Class-Cass-Cass-Cas-Cas-Cas-Cass-Cor-Cas-Cas-Cas-Cas-Cas-Ced-Cas-Cs-Cas-C\u3002<\/p>","protected":false},"excerpt":{"rendered":"<p>In the first seven, you've been able to report mistakes from zero, graphics, quality, self-help. But there's a problem: every time you get a hard \"squeeze\" from a text phrase, you want a picture, you want a position, you can't describe it simply by words. It's time for meg2img. I discovered that this function opened up a new world -- to take an off-the-shelf picture as the bottom, to make AI change it, 10 times more efficient than a hint from zero. This hand-and-hand piece teaches you: what's going on with the drawings, how to adjust the noise intensity, and how to copy three real-world scenes. I. What the hell is this? Vincent's drawings are \"a blank drawing from the noise.\"<\/p>","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[149,144],"tags":[1989,6276,4749],"collection":[],"class_list":["post-55760","post","type-post","status-publish","format-standard","hentry","category-jiaocheng","category-baike","tag-comfyui"],"acf":[],"_links":{"self":[{"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/posts\/55760","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/comments?post=55760"}],"version-history":[{"count":0,"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/posts\/55760\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/media?parent=55760"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/categories?post=55760"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/tags?post=55760"},{"taxonomy":"collection","embeddable":true,"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/collection?post=55760"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}