{"id":57842,"date":"2026-10-08T09:18:16","date_gmt":"2026-10-08T01:18:16","guid":{"rendered":"https:\/\/www.1ai.net\/?p=57842"},"modified":"2026-09-20T14:55:13","modified_gmt":"2026-09-20T06:55:13","slug":"ai%e6%8f%90%e7%a4%ba%e8%af%8d%e5%88%9b%e4%bd%9c%e7%ac%ac%e5%9b%9b%e5%8d%81%e5%85%ad%e8%8a%82%ef%bc%9a%e7%b2%be%e5%87%86%e6%8e%8c%e6%8e%a7%e7%94%bb%e9%9d%a2%e4%ba%ba%e7%89%a9%e6%af%94","status":"publish","type":"post","link":"https:\/\/www.1ai.net\/en\/57842.html","title":{"rendered":"SECTION 46 OF THE AI PHRASING: ACCURATE CONTROL OF IMAGED FIGURES"},"content":{"rendered":"<p>Today, in 2026, we are surprised to find that, like Midjourney v. 7 and the latest version of DreamAi, the understanding of scale and common sense in the field of \"Vanctuary\" is almost perfect\u3002<\/p>\n<p>However, as the vast majority of creators move to the next level, they are still beset by the same ghost-like problem of the Valley of Terror:<\/p>\n<p>And that's the collapse of the synthetic scale in the \"taps.\"\u3002<\/p>\n<p>YOU WANT TO PUT A HIGH-QUALITY CHARACTER MODEL IN THE CONTEXT OF A SPECTACULAR INHUMAN CANYON, AND IT TURNS OUT THAT AI EITHER CREATED A \" HANGING\" MICRO-MICROSTER AT THE TOP OF THE MOUNTAIN OR FILLED THE HALL WITH A MODEL'S HEAD\u3002<\/p>\n<p>THIS WAS NOT A RANDOM ERROR ON THE PART OF AI, BUT A SERIOUS SEMANTIC FAULT ON THE PART OF AI IN DEALING WITH \u201cINDEPENDENT IMAGE ASSETS\u201d AND \u201cNEW SPACE ENVIRONMENT\u201d\u3002<\/p>\n<p>The Academy will use the bottom logic of the most mainstream, most efficient, i.e. dream, Midjourney and Nano tools at present to teach you how to tame, in the most intuitive way, the proportion imbalance in the graphics and \u201cspecify\u201d people into the environment\u3002<br \/>\n<strong><br \/>\nCHAPTER 1: THE \u201cCOGNITIVE DISORDER\u201d OF THE MAP: WHY CAN'T AI READ WHERE YOU WANT TO PLAY<\/strong><\/p>\n<p>BEFORE WE BEGIN TO EXERCISE, WE MUST UNDERSTAND THE CORE PANEL OF AI IN ITS MAPPING OPERATION\u3002<br \/>\n<strong><br \/>\n1.1 ENVIRONMENTAL PRIORITY LOGIC VS. ELEMENT POSITIONING<\/strong><\/p>\n<p>In 2026, the graphics model was designed to strike a perfect balance between \u201cpersons themselves\u201d and \u201csituation space\u201d. However, when you use the graphics function, you are trying to force the integration of two separate images with their own independent visual context\u3002<\/p>\n<p>Scene Simulation: You provided a vast and vast canyon map (environmental assets) with giant alien plants and ruins. You also provided a common, stand-up modeling for explorers\u3002<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-57843\" title=\"5a551ec4j00tlwd102mad000v9000z1p\" src=\"https:\/\/www.1ai.net\/wp-content\/uploads\/2026\/09\/5a551ec4j00tlhwd102mad000v900z1p.jpg\" alt=\"5a551ec4j00tlwd102mad000v9000z1p\" width=\"1125\" height=\"1261\" \/><\/p>\n<p>Environment:<\/p>\n<p>A vast and bundles canyon filled with giant alien plants and ruins, Realistic style, uE5 game rendering<\/p>\n<p>\"Phrasing of the person:<\/p>\n<p>For example, for example, for example, for example, for example, for example, for a period of three years, a period of three years is a period of two years, a period of three years, a period of five years, a period of five years, a period of five years, a period of five years, a period of five years, a period of three years, a period of three years, a period of three years, a period of three years, a period of three years, a period of seven years, a period of three years, a period of three years, a period of three years, a period of three years, a period of three years, a period of three years, a period of three years, a period of three years, a period of five years, a period of three years, a period of three years, a period of five years, a period of five years, a period of three years, a period of three years, a period of five years, a period of three years, a period, a period of five years, a period of three years, a period, and a period of three years, a period of three years, three years, and three years, and three years, a period, A strong alien explorer is pushing for real UE5 engine styles: wearing high-quality multilayer space suits, using physical-based rendering (PBR) materials, asymmetrical armour plates showing real wear and tear, scratching and dust, modular and functional safety belts with specimens and scanners, half-hatted helmets with glowing amber shades, real reflections, respirators on the lower face, reinforced knees and elbows with real leather and metal materials, a torn tactical cap on the shoulder, thick magnetic boots, and soles of shoes. Colour: Soft olive green, orange orange, dark grey armor, copper tube. Real 3D role concepts, Fantasy Engine 5-style rendering, light tracking lighting, quality of next-generation game assets, high-level texture. I'm not sure<\/p>\n<p>SEMANTIC ISOLATION: IN YOUR OPINION, YOU'RE GOING TO PUT THIS EXPLORER IN THE MIDDLE OF THE CANYON. IN AI ' S VIEW, HOWEVER, THIS IS JUST TWO SEPARATE SEMANTIC LABELS AND TWO SEPARATE PIXEL DISTRIBUTIONS. IN INTEGRATING THEM, IF THERE IS NO CLEAR \u201cPHYSICAL CONSTRAINT\u201d, AI WILL BLINDLY MATCH THEM ACCORDING TO THE AVERAGE PROBABILITY OF INTENSIVE TRAINING\u3002<\/p>\n<p><strong>1.2 Lack of spatial anchorage<\/strong><\/p>\n<p>BECAUSE OF THE LACK OF SPECIFIC SPATIAL COORDINATES AND SIZE CONSTRAINTS, AI TENDS TO BE MISCONSTRUED WHEN INTEGRATING PIXELS. IN THE MAP, THE MOST LIKELY TO EMERGE IS NOT THE MOST DISPROPORTIONATE MISTAKE, BUT THE \u201cMIXED, FALLACIOUS\u201d DELICATE DISORDER:<\/p>\n<p>The most common point of pain is the size of the person and the depth of the eating\u3002<\/p>\n<p>FOR EXAMPLE, WHEN WE TRY TO `SCRAWL' INTO A CANYON DETAILED PERSONAL MATERIAL (EXPLORER), AI TENDS TO PLACE THE PERSON IN THE ABSOLUTE CENTRE OF THE PICTURE AND TO MAGNIFY HIS SHAPE IN ORDER TO KEEP THE PERSON'S WELL-DEFINED ARMOR AND CLOTHING DETAILS\u3002<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-57847\" title=\"da9ecf6dj00tlwdn0171d000v9000hfp\" src=\"https:\/\/www.1ai.net\/wp-content\/uploads\/2026\/09\/da9ecf6dj00tlhwdn0171d000v900hfp.jpg\" alt=\"da9ecf6dj00tlwdn0171d000v9000hfp\" width=\"1125\" height=\"627\" \/><\/p>\n<p>Combining hints: natural placement of figure 2 figures in figure 1, photoreform<\/p>\n<p>In this picture, the explorer is not out of proportion, but he is clearly over-represented in this otherwise \u201cbig\u201d environment. This has led to massive plants and ruins that were supposed to be extremely remote and ambitious, being forced to \u201cclose\u201d in visual terms. The entire canyon has lost an epic sense of depth, more like a narrow viewing tunnel. This ratio, which does not match the real perspective, breaks the real sense of the picture\u3002<\/p>\n<p>Another extreme: people are too small to be consumed by the environment\u3002<\/p>\n<p>ON THE OTHER HAND, IF AI IS OVERLY INCLINED TO PROTECT THE INTEGRITY OF THE BACKGROUND, IT MAY ALSO FILL A CORNER WITH A TINY BLACK SPOT\u3002<\/p>\n<p><strong>Chapter II: Precision card slots for individual persons - from \u201csangular reference\u201d to \u201cregional control\u201d<\/strong><\/p>\n<p>In response to this ratio, whether it is large or small, the mainstream tool of 2026 offers two efficient solutions\u3002<\/p>\n<p>Method I: Use semantic reference instructions<\/p>\n<p>LET'S NOT JUST SAY, \"A EXPLORER STANDS IN THE MIDDLE OF THE CANYON,\" WHICH MAKES AI LOSES PROPORTION. YOU NEED TO ADD A SPECIFIC PHYSICAL COMPARISON DESCRIPTION TO THE DRAWING INSTRUCTIONS USING THE HINT PROJECT\u3002<\/p>\n<p>Skills: Just tell it how much of the person in the visual environment. For example: \u201cThe height of the person is about one eighth of the vertical height of the image\u201d and \u201cthe person is about as tall as the base of a pillar in the ruins of a temple of background\u201d\u3002<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-57848\" title=\"9ce34752j00tlhwe9017d000v9000hfp\" src=\"https:\/\/www.1ai.net\/wp-content\/uploads\/2026\/09\/9ce34752j00tlhwe9017dd000v900hfp.jpg\" alt=\"9ce34752j00tlhwe9017d000v9000hfp\" width=\"1125\" height=\"627\" \/><\/p>\n<p>Combining hints: natural placement of figure 2 figures in figure 1, photoly constructed, figure heights of about one eighth of the vertical height of the image, reflecting the smallness of the person and the vastness of the environment<\/p>\n<p>Methodology II: Regional control<\/p>\n<p>\u2014 Most strongly recommends the most precise and effective way to address such a rate collapse\u3002<\/p>\n<p>CORE LOGIC: RATHER THAN EXPECT AI TO READ THE SCALE THROUGH WORDS, IT IS BETTER TO SIMPLY \u201cPAINT THE GROUND\u201d\u3002<\/p>\n<p>OPERATING STREAMS (FOR EXAMPLE, DREAMAI):<\/p>\n<p>First in the scene, where you want the person to appear, pull out a box. The size of this box is the final size of the character! If you want to show the size of the canyon, draw this box a little smaller\u3002<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-57845\" title=\"308012e8j00tlhwen01bgd000v90hp\" src=\"https:\/\/www.1ai.net\/wp-content\/uploads\/2026\/09\/308012e8j00tlhwen01bgd000v900hhp.jpg\" alt=\"308012e8j00tlhwen01bgd000v90hp\" width=\"1125\" height=\"629\" \/><\/p>\n<p>Upload your background\u3002<\/p>\n<p>Upload the character reference you need to synthesize\u3002<\/p>\n<p>Enter the prompt word:<br \/>\nPlace the natural character of Figure 1 in the red box far from the image of Figure 2, standing on the edge of the cliff, reconstructing the light, and finally removing the red box<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-57844\" title=\"334177843jlhlz00qxd000v9000drp\" src=\"https:\/\/www.1ai.net\/wp-content\/uploads\/2026\/09\/33417843j00tlhwez00qxd000v900drp.jpg\" alt=\"334177843jlhlz00qxd000v9000drp\" width=\"1125\" height=\"495\" \/><\/p>\n<p><strong>Chapter III: Multi-person mapping - Multi-boxing Law for Perspective and Interaction<\/strong><\/p>\n<p>WHAT IF WE PUT A GAME TEAM IN A BACKGROUND MAP? FOR EXAMPLE, WE NOW HAVE A BACKGROUND OF A PHANTOM, MAGIC-FILLED TAVERN IN WHICH WE WANT TO PLACE THE CLASSIC TRIAD OF \"SOLDIERS, MAGICIANS AND ASSASSINS\". A DIRECT DROP OF A HINT USUALLY LEADS TO DISASTER: AI EITHER CROWDS EVERYONE TOGETHER OR COMPLETELY IGNORES THE NEAR AND FAR PHYSICAL ORDER\u3002<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-57846\" title=\"3e775d09j00tlwfc01bpd000v9000hip\" src=\"https:\/\/www.1ai.net\/wp-content\/uploads\/2026\/09\/3e775d09j00tlhwfc01bpd000v900hip.jpg\" alt=\"3e775d09j00tlwfc01bpd000v9000hip\" width=\"1125\" height=\"630\" \/><\/p>\n<p><strong>3.1 Declaration of farewell to the \u201cpaper man\u201d row<\/strong><\/p>\n<p>IF YOU ONLY WRITE \"THREE ADVENTURERS ARE IN THE TAVERN\" IN THE CHART MODE, THE AI PROBABILITY WILL GIVE YOU THREE OF THE SAME SIZE STANDING SIDE BY SIDE AT THE SAME DEPTH OF THE PICTURE. THIS WOULD NOT ONLY BE STALE, BUT WOULD ALSO COMPLETELY DESTROY THE SPACE THAT THE COUNCIL HALL SHOULD HAVE HAD, AS IF IT WERE AN EARLY 2D-WIDE TRIP\u3002<\/p>\n<p><strong>3.2 Multi-frame viewing: near and small drawings<\/strong><\/p>\n<p>DON'T EXPLAIN TO AI WHAT IT MEANS TO BE A HUMAN BEING BY USING A BOXING TOOL<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-57851\" title=\"9a4362baj00tlwfv014id000v90hp\" src=\"https:\/\/www.1ai.net\/wp-content\/uploads\/2026\/09\/9a4362baj00tlhwfv014id000v900hhp.jpg\" alt=\"9a4362baj00tlwfv014id000v90hp\" width=\"1125\" height=\"629\" \/><\/p>\n<p>AI's magic: Dreams or banana are smart, and if you stagger the size and position of the frame, it automatically adds the Z-axis (deepness) of the space to the brain at the time of generation. Even the scratches on the armor are visible in the frontmost frame, while the assassins in the back box automatically carry the shadows and blurry view from the corner of the tavern and fully fit into the background<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-57850\" title=\"594c6fc3j00tlwgd011fd000v90hfp\" src=\"https:\/\/www.1ai.net\/wp-content\/uploads\/2026\/09\/594c6fc3j00tlhwgd011fd000v900hfp.jpg\" alt=\"594c6fc3j00tlwgd011fd000v90hfp\" width=\"1125\" height=\"627\" \/><\/p>\n<p>Combining hints:<\/p>\n<p>The role in figure 1 is naturally placed in the blue frame, the role in figure 2 is naturally placed in the green box, and the role in figure 3 is naturally in the red box, with different gestures, any move, and finally removes the frame<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-57849\" title=\"06575153jlwgi002kd000j40056p\" src=\"https:\/\/www.1ai.net\/wp-content\/uploads\/2026\/09\/06575153j00tlhwgi002kd000j40056p.jpg\" alt=\"06575153jlwgi002kd000j40056p\" width=\"688\" height=\"186\" \/><\/p>\n<p><strong>3.3 The law of interaction:<\/strong><\/p>\n<p>IF YOU WANT TWO PEOPLE TO INTERACT, FOR EXAMPLE, IN THIS CLUB, YOU WANT TO CREATE A BARBER WHO'S HANDING A GLASS OF WHEAT TO THE WARRIORS, OR TWO NPCS WHO'RE MEETING EACH OTHER\u3002<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-57852\" title=\"f2d939b9j00tlwgt00ted000v9000hfp\" src=\"https:\/\/www.1ai.net\/wp-content\/uploads\/2026\/09\/f2d939b9j00tlhwgt00ted000v900hfp.jpg\" alt=\"f2d939b9j00tlwgt00ted000v9000hfp\" width=\"1125\" height=\"627\" \/><\/p>\n<p>REMEMBER THE TRUTH: THESE TWO BOXES MUST NOT BE COMPLETELY SEPARATED! IT IS IMPORTANT TO HAVE A PARTIAL OVERLAP BETWEEN THE TWO. ONLY WHEN THE FRAMES OVERLAP WILL AI KNOW THAT THE TWO OBJECTS ARE IN CONTACT IN SPACE, THUS CREATING NATURAL PHYSICAL INTERACTIONS, RATHER THAN TWO DRY WOODMEN\u3002<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-57853\" title=\"1805a7fdj00tlwh1018nd000v90hp\" src=\"https:\/\/www.1ai.net\/wp-content\/uploads\/2026\/09\/1805a7fdj00tlhwh1018nd000v900hhp.jpg\" alt=\"1805a7fdj00tlwh1018nd000v90hp\" width=\"1125\" height=\"629\" \/><\/p>\n<p>Combining hints:<\/p>\n<p>Red and green. Bartender 1 is handing over a glass of wheat to the soldiers of Figure 2<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-57854\" title=\"f2cf5beaj00tlwh60029d000il0052p\" src=\"https:\/\/www.1ai.net\/wp-content\/uploads\/2026\/09\/f2cf5beaj00tlhwh60029d000il0052p.jpg\" alt=\"f2cf5beaj00tlwh60029d000il0052p\" width=\"669\" height=\"182\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-57855\" title=\"0c6785bdj00tlwhi010rd000v90hfp\" src=\"https:\/\/www.1ai.net\/wp-content\/uploads\/2026\/09\/0c6785bdj00tlhwhi010rd000v900hfp.jpg\" alt=\"0c6785bdj00tlwhi010rd000v90hfp\" width=\"1125\" height=\"627\" \/><\/p>\n<p><strong>Chapter 4: Progress in detail - a face-and-face trap to say goodbye to Big Head dolls<\/strong><\/p>\n<p>IT'S HARD TO \u201cSOWN\u201d THE OPERATIVES PERFECTLY INTO THE SCENES OF THE WASTE EARTH TEMPLES, AND THE WHOLE BODY AND THE STRUCTURE ARE PERFECT, BUT MANY CREATORS TURN OVER WHEN THEY DO THE DEPTH OF THE ROLE: YOU WANT TO REPLACE THE FACE OF THE PLAYER WITH A GIVEN FACE SET. FOR EXAMPLE, YOU CREATED A \u201cALL-FACED, MASKED, BUT VISIBLE TO FIVE OFFICIALS\u201d. THE DETAILS OF THE ARMOR, THE TACTICAL HANGER AND THE BACKGROUND TEMPLE ARE FILM-CLASS, BUT WHEN YOU REDRAW THE HEAD IN PART, THE DRAWINGS COME EITHER WITH A HUGE HEAD OR THE ORIGINAL NECK AND SHOULDER ARMOR IS SWALLOWED UP BY THE FACE, AND IN A MOMENT YOU TURN FROM A HARD-CORE SHOOTING GAME INTO A Q VERSION OF A FUNNY FILTER\u3002<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-57856\" title=\"706a7fd8j00tlhht00xdd000v90hfp\" src=\"https:\/\/www.1ai.net\/wp-content\/uploads\/2026\/09\/706a7fd8j00tlhwht00xdd000v900hfp.jpg\" alt=\"706a7fd8j00tlhht00xdd000v90hfp\" width=\"1125\" height=\"627\" \/><\/p>\n<p><strong>4.1 Why does a new face turn into a big head doll<\/strong><\/p>\n<p>This involves a partial redrawing of one of the deadliest and most easily ignored hard wounds in the map: the reference map does not match the face share with the frame\u3002<\/p>\n<p>The scene is back:<\/p>\n<p>Let's look at the original scale of the whole body\u3002<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-57857\" title=\"c73b0e41j00tlhwi90wyd000v90hfp\" src=\"https:\/\/www.1ai.net\/wp-content\/uploads\/2026\/09\/c73b0e41j00tlhwi900wyd000v900hfp.jpg\" alt=\"c73b0e41j00tlhwi90wyd000v90hfp\" width=\"1125\" height=\"627\" \/><\/p>\n<p>A REFERENCE PHOTOGRAPH (E.G. YOUR OWN FACE OR MODEL SET) WAS FED TO AI, WHICH WAS \"A BIG HEADSHOT OF AN EXTREMELY FULL FACE.\"\u3002<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-57859\" title=\"71a4c295j00tlhlwil0178d000v9000sdp\" src=\"https:\/\/www.1ai.net\/wp-content\/uploads\/2026\/09\/71a4c295j00tlhwil0178d000v900sdp.jpg\" alt=\"71a4c295j00tlhlwil0178d000v9000sdp\" width=\"1125\" height=\"1021\" \/><\/p>\n<p>AI'S DEAD MIND LOGIC: WHEN PROCESSING THE DRAWINGS, AI STRICTLY REFERS TO THE \"CONSTRUCTIVE LOGIC\" OF THE REFERENCE DIAGRAM. IT SAW THE HUMAN FACE OF 90% IN YOUR REFERENCE PHOTO, AND THEN IT FORCED THE FACE TO STRETCH AND MAGNIFY PIXELS\u3002<\/p>\n<p><strong>4.2 One second to address the scale collapse: two paths to alignment<\/strong><\/p>\n<p>There is no need to adjust weight parameters, and there is the most intuitive physical solution to this problem:<\/p>\n<p>Precision replacement: the use of less visible images to generate<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-57858\" title=\"24149,c3cj00tlwj0018xd000se00sep\" src=\"https:\/\/www.1ai.net\/wp-content\/uploads\/2026\/09\/24149c3cj00tlhwj0018xd000se00sep.jpg\" alt=\"24149,c3cj00tlwj0018xd000se00sep\" width=\"1022\" height=\"1022\" \/><\/p>\n<p>Replace directly\u3002<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-57860\" title=\"238d7972jlwj7000xjd000v90hfp\" src=\"https:\/\/www.1ai.net\/wp-content\/uploads\/2026\/09\/238d7972j00tlhwj700xjd000v900hfp.jpg\" alt=\"238d7972jlwj7000xjd000v90hfp\" width=\"1125\" height=\"627\" \/><\/p>\n<p><strong>Chapter V: Summary<\/strong><\/p>\n<p>THE CALCULATION AND UNDERSTANDING OF BASIC IMAGES IN THE AI MAPPING TOOL IS ALREADY VERY STRONG. IN THE FACE OF THE SYNTHESIS OF THE GRAPHICS, WE DO NOT NEED TO ATTEMPT TO \u201cREQUEST\u201d THE RIGHT PERCENTAGES WITH A WHOLE BUNCH OF LONG AND OBSCURE HINTS\u3002<\/p>\n<p>REMEMBER THE CORE PHRASE: \"PHRASING CONTENT, BOXING. \" IF YOU WANT TO GET DEEP, DRAW SMALL POINTS; WANT TO HAVE MULTIPLE LAYERS, BIG FRAMES; WANT TO HAVE PERFECT FACE-TO-FACE CHANGES; AND HAVE A FACE-TO-FACE ALIGNMENT OF THE REFERENCE MAP. WITH THE MOST INTUITIVE VISUAL GUIDANCE LOGIC, WHETHER YOU'RE A HARD-CORE TACTICAL SHOT, A FANTASY RPG OR A CHARACTER-BASED DESIGN, YOU CAN CONTROL THE FATE OF EVERY ELEMENT, FREE YOUR WORK FROM AI'S SENSE OF PLASTIC AND HAVE A MASTER'S REAL HARD CORE<\/p>","protected":false},"excerpt":{"rendered":"<p>Today, in 2026, we are surprised to find that, like Midjourney v. 7 and the latest version of DreamAi, the understanding of scale and common sense in the field of \"Vanctuary\" is almost perfect. However, the vast majority of creators, as they move to the next level, are still beset by the same ghost-like problem of the Valley of Terror: that is, the collapse of the synthetic ratio in the \u201ctrawling picture\u201d. You want to put a high-quality character model in the context of a spectacular Inhuman Canyon, and it turns out that AI either created a \" hanging\" micro-microster at the top of the mountain or filled the hall with a model's head. This was not a random error by AI, but rather a serious semantic fault in its treatment of \u201cindependent image assets\u201d and \u201cnew space environment\u201d. The curriculum will take advantage of the most mainstream, most advanced<\/p>","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[149,144],"tags":[802,3149,956,5321,192,6481],"collection":[],"class_list":{"0":"post-57842","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"hentry","6":"category-jiaocheng","7":"category-baike","8":"tag-ai","12":"tag-prompt","13":"tag-6481"},"acf":[],"_links":{"self":[{"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/posts\/57842","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/comments?post=57842"}],"version-history":[{"count":0,"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/posts\/57842\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/media?parent=57842"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/categories?post=57842"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/tags?post=57842"},{"taxonomy":"collection","embeddable":true,"href":"https:\/\/www.1ai.net\/en\/wp-json\/wp\/v2\/collection?post=57842"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}