WHEN A LOT OF PEOPLE ARE DOING THE ROLE OF AI, THE FIRST REACTION IS TO FIND A GOOD REFERENCE, AND THEN MAKE IT HAPPEN. THIS APPROACH APPEARS TO BE FAST, BUT THE PROBLEM IS ALSO CLEAR: THE ROLE IS SO EASY TO BE LIKE OTHERS, WITHOUT ITS OWN VISIBILITY, AND IT IS DIFFICULT TO STABILIZE WHEN IT COMES TO CONSISTENCY. MORE IMPORTANTLY, THE RISK OF COPYRIGHT AND PORTRAITS MAY ALSO ARISE IF REFERENCE MAPS ARE DRAWN FROM REAL PEOPLE, VIDEO CHARACTERS OR WEB-RED PHOTOGRAPHS。
THE REALLY APPROPRIATE METHOD FOR LONG-TERM USE IS NOT "REPLICATE A FACE" BUT "DESIGN A FACE". THE CORE OF AI'S SQUEEZING FACE IS NOT TO MAKE THE FIVE OFFICIALS MORE BEAUTIFUL, BUT RATHER TO MAKE THE CHARACTERS' FACES STRUCTURALLY, INTUITIVELY, REMEMBERABLE AND STABLE IN DIFFERENT IMAGES. THIS SECTION WILL TEACH YOU AN ORIGINAL AI ROLE TO SQUEEZ THE FACE, NOT RELYING ON SPECIFIC PHOTOGRAPHS, BUT ALSO MAKING A VISIBLE FACE。
One: Stop creating roles with a full reference face
WHEN A LOT OF PEOPLE ARE DOING THE ROLE OF AI, THE FIRST REACTION IS TO FIND A GOOD REFERENCE MAP, AND THEN MAKE IT HAPPEN。
THIS APPROACH SEEMS FAST, BUT THE PROBLEM IS CLEAR. AI CAN EASILY REPLICATE THE FACE, FIVE OFFICIALS, DEMENTIA AND MAKE-UP IN THE REFERENCE DIAGRAM, AND EVENTUALLY CREATE A CHARACTER THAT LOOKS LIKE A REAL PERSON, A CYBERRED OR A VIDEO CHARACTER. THIS IS NOT ONLY A LACK OF ORIGINAL RECOGNITION, BUT ALSO INSTABILITY IN THE COHERENCE OF SUBSEQUENT ROLES, AS WELL AS A RISK OF ABUSE。
So we have to change the habit: don't create a role with a full reference face。
But that does not mean that there is no reference at all. A truly safe and stable approach would be to refer only to local structures and not to reproduce a single face。
FOR EXAMPLE, THE FACE ONLY REFERS TO THE OUTER CONTOURS, THE EYE ONLY REFERS TO THE EYE, THE NOSE ONLY REFERS TO THE 3D SENSE AND THE MOUTH ONLY REFERS TO THE LIP. AND FINALLY, THE PARTIAL REFERENCES ARE INTEGRATED INTO A BASIC FACE MODEL, SO AI CAN RECREATE A NEW ORIGINAL FACE。
IN OTHER WORDS, INSTEAD OF HAVING AI LOOK AT SOMEONE, WE'RE GIVING AI A FACIAL STRUCTURE THAT REASSEMBLES THE ORIGINAL ROLE。
It's also the biggest difference between original and reference faces。
The reference face starts from one face and ends up like someone else。
The original face was created from a structural point of view, resulting in a face that belonged to the character itself。
First floor: first base face, one direction for face model
The first thing is not to look for eyes or noses, but to determine the basic face of the role before actually looking for five officials。
Face is the profile of the role face and the basis for the back face. If the face direction is not established, then even after a lot of good-looking five-man references, it is easy to end up with a mixed face with a strong spell。

Different faces have a direct impact on the first quality of the role。
The face will be sweet, young and soft。
The short goose egg face is better suited to the feelings of adolescent girls, sweetness and life。
A narrow goose face would be better suited for a cold, mature and restrained role。
Long faces will look mature and distant。
The face will be rational, steady and powerful。
High cheekbones increase coldness and aggression, but if they are excessive, they become mean。
The chin is too sharp to make the role net red, so try to avoid it。
For example, if you're going to be a cold hostess, not just a "senior beauty," you could say:
Original female role face design, narrow goose face, clean face profile, soft but not round line, slight presence of cheekbones, overall air quality, restraint, coolness, distance, without reference to any real person or star face。

If you're going to be a kind girl, you can write:
The original girl's role is designed for the face, short velvet face, soft face, slightly full of cheeks, low-lined nature, whole-body clean, friendly, bright, life-sensitive, without reference to any real person or star face。

The effect of this step is to give the face a way forward。
NO MATTER HOW MANY OFFICIALS YOU'RE LOOKING FOR, YOU'LL END UP IN THIS FACE. THAT WAY, AI WOULD NOT PUT TOGETHER FIVE OFFICIALS OF DIFFERENT STYLES, BUT WOULD MERGE AROUND THE SAME CHARACTER。
III. Second floor: ratio is more important than five officials
THE AI ROLE IS THE EASIEST TO FAKE, OFTEN NOT BECAUSE THE EYES ARE NOT PRETTY ENOUGH, BUT BECAUSE THE PROPORTION IS NOT RIGHT. THE RATIO IS THE BOTTOM ORDER OF THE FACE, WHICH HAS A DIRECT INFLUENCE ON THE AGE AND QUALITY OF THE ROLE。
The Court refers to three areas of the face vertically: the hairline to the eyebrow area, the eyebrow area to the bottom of the nose and the nose to the chin. Five eyes refer to the horizontal eye distance and five official distribution of the face。

The bench is long and the role is mature, calm and distant。
The court is short and the role will be young, sweet and friendly. A slightly wide-eyed eye would appear to be loose, innocent and artistic. Close eyes can seem focused, sharp and tense。
It's a short trial. It's a childish feeling. The next court is more mature and stable。
A lot of people only write "Five" in their hints, but what really affects role perceptions is these ratios。
This step is very important because it determines where the last five officials should be placed。
YOU CAN USE THE FOLLOWING HINT TO GET AI TO SET YOUR SCALE:
PLEASE DESIGN FACIAL RATIOS FOR AN ORIGINAL AI ROLE, WITHOUT REFERENCE TO ANY REAL PERSON OR STAR FACE. ROLES ARE: [INSERT CHARACTER IDENTITY, AGE, CHARACTER]. PLEASE ANALYSE HER FACIAL RATIO FROM A FIVE-EYE PERSPECTIVE, INCLUDING THE MEDIUM, LOWER, EYE, EYEBROW, NOSE LENGTH AND CHIN RATIO. PROPORTIONS ARE REQUIRED TO SERVE THE CHARACTER, NOT TO PURSUE THE RED FACE, NOT TO BE TOO SOPHISTICATED, AND NOT TO CREATE A SIMILAR FACE FOR ABUSE。

When recommended, the results will be incorporated into the graphic alert. The person thus created is not randomly beautiful, but with a clear sense of age and a clear sense of temperament。
For example, a mature, cold-style character can say:
The facial ratio is small, long, medium eye range, narrow eye range, clear nose line, natural down-to-seat ratio, and a lower jaw, with an overall maturity, restraint and calmness。

The roles of a girl-friendly girl can be read as follows:
The face ratio is short- and medium-sized, with a slightly wide eye, a soft face, a syllable nose, a short court, a naturally full cheek, and a young, clean, friendly whole。

FOR EXAMPLE, HOW HIGH THE EYES SHOULD BE, HOW LONG THE NOSE SHOULD BE, AND HOW MUCH SPACE SHOULD BE LEFT BETWEEN THE MOUTH AND THE CHIN. SO WHEN YOU ADD A FIVE-OFFICER REFERENCE AFTER THAT, AI DOESN'T JUST STARE AT A GOOD-LOOKING FIVE-OFFICER, BUT INTEGRATES IT AS A WHOLE。
IV. Third floor: First five-dominant, then partial reference
After the scale has been determined, the five officers are admitted。
Many have failed because each of the five officials has been written as strong。

The eyes want the fox, the nose high, the lips thin, the chin sharp and the eyebrows sharp. Each word alone is beautiful, but together, the role may become aggressive, deliberate and even anti-rebel。

Another common problem is the clash of five official styles. For example, the big eye itself is larvae and innocent, but a sense of fragmentation can be created if it is accompanied by super thin lips and too strong noses. A doll's face is too strong for a jaw and it's confusing. Fox eyes with noses and sharp jaws can easily turn into a witch's sense, not a sense of height。

So the five officials have to be in charge. The simplest combination is called a strong one, two aids。
In other words, a face only needs one of its most prominent memories. The other five officers don't rush, but serve this power。
If the strong part of the role is the eye, then the nose and mouth have to be reduced. The eyes can be shaped, emotional, identifiable, but the nose remains natural and the lips clean. The audience will remember her eyes instead of being pulled by all five officials at the same time。
If the strength of the role is the nose, then the eyes should not exaggerate and the mouth should not overemphasize. The role would be more mature and more solid。
If the character's strength is the mouth, then the eyes and nose are softer and the lips are the centrepiece of the air。
The following hint can be used to examine the five official combinations:
Please check the coordination of this original group of five officials. Role set: [insert role set] The five officials are currently set as follows: [Book eyes, nose, mouth, eyebrows, face]. Please judge whether there is a conflict of style, such as a mix of young and mature five, aggressive, all five too prominent and lacking in leadership. Follow the logic of “one strong, two auxiliary” and re-establish a more coordinated set of five-member proposal。

Once this is done, we'll find five officers and we won't mess up
V. FACE HAVING METHODOLOGY: LOOKING FOR FIVE OFFICERS, INTEGRATED FOR THE FACILITY MOUNTAIN, PRODUCTION OF A NEW FACE
We have already defined the face, the ratio and the top five of the role. And then you can go to the first actual way to squeeze your face。
IT'S NOT ABOUT FINDING A COMPLETE FACE FOR AI TO PRODUCE, IT'S NOT ABOUT PUTTING A PICTURE OF SOMEONE. IT'S MORE LIKE THE "REORGANIZATION OF PARTS" IN TRADITIONAL MODELS: FIRST FIND A DIFFERENT FIVE-OFFICER REFERENCE, THEN INTEGRATE IT INTO A BASIC FACE MODEL, AND LET AI CREATE A NEW ORIGINAL CHARACTER FACE。
The first is face reference。
If you want a narrow face, a short round face, a round face, or a more mature long face structure, you can look for pictures of the face only. This is not about what someone looks like, but about the exterior of her face and the direction of her bones。

The second category is eye reference。
Eyes are the easiest place to form role memory points. You can look for different eyes, depending on the character. Attention is drawn to the eye structure, not to the eye of a person。

The third category is nose and mouth reference。
The nose determines the vertebrae, the mouth determines the expression. If the role has already seen the eyes as strong, then the nose and mouth should not be exaggerated, but only natural. For example, the nose can be clear but not too high, the lips can be clean but thick and all five officials can be avoided。

The fourth category is basic face。
IT CAN BE A CLEAN, NEUTRAL FACE, OR A FIVE-OFFICE MAP OF YOUR OWN IN A SIMPLE DRAFT. IT'S THE FUNCTION OF GIVING AI AN INFRASTRUCTURE THAT LETS AI KNOW WHAT THE FACE, THE EYE RANGE, THE NOSE POSITION, THE MOUTH POSITION AND THE OVERALL RATIO SHOULD BE。
The key to this process is that the reference diagrams provide only a local structure, that the face model is responsible for the flat scale and that the result is not a reference face, but a new original face。
You can do this:
THE FACE MODEL IS PLACED IN THE MIDDLE OF THE CANVAS TO DETERMINE THE OVERALL FACE OF THE ROLE AND THE RATIO OF THE THREE COURT EYES. THESE PARTIAL REFERENCES, SUCH AS EYES, NOSES AND MOUTHS, ARE THEN PLACED NEXT TO THEM AS OFFICIAL REFERENCES. AND FINALLY, GIVE IT TO AI, SO THAT IT CAN INTEGRATE THIS INFORMATION ACCORDING TO YOUR CHARACTER。

Here's the hint:
PLEASE CREATE A BRAND-NEW ORIGINAL AI ROLE FACE SET BASED ON THIS FACE MODEL AND THE NEXT FIVE OFFICIALS. BE CAREFUL NOT TO COPY ANY REFERENCE DIAGRAMS OR TO CREATE A FACE SIMILAR TO THAT OF THE REAL PERSON. THE FACE MODEL IS USED ONLY TO DETERMINE THE FACE, THE RATIO OF FIVE EYES AND THE POSITION OF FIVE OFFICIALS; THE EYE REFERENCE IS USED ONLY FOR REFERENCE TO EYE STRUCTURE; THE NOSE REFERENCE IS USED ONLY FOR REFERENCE TO THE NATURAL PROPORTION OF THE NOSE AND NOSE; AND THE MOUTH REFERENCE IS USED ONLY FOR REFERENCE TO THE LIP-SHAPED GAS. PLEASE REINTEGRATE THESE LOCAL FEATURES INTO A NEW ORIGINAL ROLE FACE. ROLES ARE DEFINED AS: [INSERT AGE, SEX, QUALITY, IDENTITY]. REQUEST: TO REMAIN ORIGINAL, WITHOUT REFERENCE TO ANY REAL PERSON, STAR, CYBERRED OR VIDEO CHARACTER. FACE-TO-FACE ROLE. THE OFFICIALS FOLLOW THE LOGIC OF “ONE STRENGTH, TWO AUXILIARY”. DON'T MAKE ALL FIVE OFFICIALS VERY PROMINENT. THE GENERATION OF A GREY-BED FILM STUDIO WITH A SPECIAL MAKE-UP PICTURE OF THE CHEST. REALIST STYLE, HIGH-QUALITY COMMERCIAL PHOTOGRAPHY. THE FACE IS CLEAR, THE SKIN IS REAL, THE FIVE OFFICERS ARE NATURAL。

THE ADVANTAGE OF THIS APPROACH IS TO BE MORE INTUITIVE. YOU DIDN'T JUST LET AI GUESS A FACE, BUT PUT FACE, SCALE AND FIVE-OFFICE STRUCTURE IN THE PICTURE, AND LET AI REINTEGRATE WITHIN A MANAGEABLE RANGE。
But here too, there is a question to be borne in mind: there can be no too many references or too much style. For example, when you put a child's eye on it, while you put high-intensity thin lips and noses on it, the role that eventually emerges is very fragmented. It would therefore be preferable to identify “one strong, two auxiliary” before reference was made。
VI. ADVANCEMENT OF MEMBER POINTS
Five officials is not enough. A truly identifiable role usually requires a make-up memory point。
Make-up is not a simple change of clothes, but a unified system of face, hair, clothing, accessories and air. For example, a cold role can be used with low saturated makeup, natural lipstick, long black hair, gray scarf, cold light. A bright young girl's role can be used in light-faced makeup, natural cheeks, soft hair, light clothes, and clean sunlight。
THE ROLE OF MAKEUP IS TO STRENGTHEN ROLE MEMORY, NOT TO COVER THE ROLE ITSELF. A LOT OF AI CHARACTERS CHANGE SKIN BECAUSE THEY CHANGE THEIR FACES EVERY TIME THEY CHANGE CLOTHES. THE RIGHT APPROACH IS TO LOCK THE FACE AND MAKE IT ON THE FACE。
This is what make-up phrases say:
Design a make-up for this original role on the basis of full consistency in the face structure of the role. Make-up requires a service role that does not change the face, three courtesies and five official ratios. The focus is on making makeup changes, including underdressing, eyebrow level, eyebrow adjustment, gimmick position and range, lipstick and lip-shaped representation, with a clear difference in facial perception but still natural. They also design hair, clothing, accessories and overall colours to make roles more memorable. Make-up is required to be natural, real and not overly exaggerated, to avoid a red net and cheap cinema。

This step would change the role from “a face” to “a full image”。
VII. Original personality Skill shared
I've got this original set of Ai characters in my face, Skill, and you can use it. After that, you just have to enter your own character set, you can automatically generate face, scale, five-office combinations and a complete makeup。
here's skill
# Original AI Role Skill
## Skill Name
Original AI character squeezing hint generation Skill
## Skill
This Skill helps users design face-sets for original AI characters and generates role make-up tips that can be used directly in the AI drawing model。
INSTEAD OF RELYING ON THE REFERENCE TO REAL PERSON PHOTOGRAPHS, STAR FACES, NET-RED FACES OR VISUAL CHARACTERS, IT HAS DESIGNED AN AI FACE WITH ORIGINAL RECOGNITION, A STABLE QUALITY, AND SUITABLE FOR SUBSEQUENT ROLE COHERENCE, THROUGH ROLE-SETTING, FACE-FORMING, THREE-EYE RATIO, FIVE-DOMINANT RELATIONSHIPS, MAKE-UP MEMORY POINTS, ETC。
Ben Skill is suitable for:
– AI ORIGINAL ROLE DESIGN
– AI, SHORT PLAY MAKE-UP
– Virtual character setting
– AI DRAWING PERSON ALERT
– Pre-conformity
– The original three-view front-face design
– AI COMICS, SHORTS, ADVERTISING PEOPLE DEVELOPMENT—
## CORE PRINCIPLES
Do not refer directly to photographs of real people。
Don't create star-faces, net-red-faces, video-faced faces。
Instead of looking for five posts, you have to design a facial structure。
Don't let all five officials become strong。
Do not use a generic description of “good looking, sophisticated, advanced” as a core set。
The role face design must serve the character。
The role must have a major memory point, supported by the other five officials。
The final hint must be directly usable in the drawings。
—
## USER INPUT INFORMATION
Users need to provide the following information:
– Age of role: for example, 20, 25, 30
- Sex of roles: e.g., female, male
– Roles: e.g., mature, friendly, young, ingenious, gentle, alienated, bright, classical, rational
– Role identity: e.g. female masters, villains, newcomers in the workplace, ancient women, future warriors, brand-name virtuals
– Picture type: e.g., a close-up of the chest, a half-body make-up picture, a white-faced make-up picture
– Background requirements: e.g., gray, white, pure background, film sense scenes
– Style requirements: e.g., reality writing, high-level business photography, film sense, antique makeup
– Special requirements: e.g., no smile, bright light, Rembrandt shadow, low saturated face, natural expressionIf complete information is not provided by the user, it needs to be automatically completed on the basis of role style, but not on the basis of a star face, a net red face or a face similar to that of a real person。
—
## Workflow
#%s# FIRST STEP: UNDERSTAND ROLE SETTING
The role set by the user is analysed and the character needs to be judged。
Needs analysis:
– Role age perception
– Role character
– Role distance
– Personality
– Role maturity
– Role offensive
– Role visual memory point
– Is the role fit in the direction of cool, sweet, English, gentle, alienatedThe broad term “pretty” is not to be used in the analysis, but rather to dissect the gas into controlable visual features。
For example:
The mature and cold-looking role should emphasize light in the middle court, clean bones, restrained eyes, saturated, low-saturated face, bright but structured studio light。
The roles of pros and cons should focus on short court time, a slightly wider eye range, a softer face, a natural face full of feelings, a clean face, a natural look and a bright and clean studio。
—
### STEP 2: DESIGN FACE STRUCTURE
Design a face based on character style。
Output required:
– Face type
– Face profile
– Downline
– The presence of the cheekbones
– Full cheek
– Chin ratio
– The whole bone lookFace design:
The face is more compassionate, young, soft。
It's better for young girls to feel, to feel sweet and to live。
A narrow goose face is better suited for coolness, maturity and restraint。
Long faces are more mature and distant。
The face is more rational, stable and powerful。
High cheekbones increase cold and offensive, but not excessive。
The chin is too sharp to be redacted and needs to be avoided。
Output is written as a description of a direct entry to the hint。
Example:
The face is a narrow goose face, a clean face, a slight sense of presence in the cheekbone, a clear but not sharp line of the jaw, a larvae of the jaw, and a healthy whole bone。
—
#1T#3 STEP 3: DESIGN OF THE RATIO OF FIVE EYES OF THE THREE CHAMBERS
This is the most important step in the role。
Need to analyse and output:
– Medium President
– Next President
– Eyes
– Distance between eyes
– Nose length
– Chin ratio
– Fullness in the face
– How does the ratio serve the roleProportional design rules:
The court is long and mature, calm and distant。
The court is short and can be young, friendly and girlish。
A slightly wide-eyed eye would appear light, innocent and soft。
The eyes are narrow, and they are concentrated, sharp and cold。
Close eyebrows increase the sense of oppression and aggression。
The eyebrows are natural, and they are comfortable and friendly。
The shortness of the trial increases the sense of youth。
The coming court, naturally or slightly longer, increases the sense of maturity。
Too many noses are easily redacted and need to be avoided。
The output should be tied to the ratio and the gas, which cannot be written only。
Example:
The proportion of the face is slightly longer, the eyebrow is medium, the eye is narrow, the nose line is clear but not too high, the proportion of the lower court is natural and the proportion of the chin is small, and the whole body is mature, calm and alienated。
—
#1T#4 STEP 4: DESIGN FIVE MASTER
The P5 design must follow the logic of “one strong, two auxiliary”。
Rules:
One face can only have one of its most prominent memories。
The other five officers can't rush the show。
Do not write the eyes, nose, mouth and chin as strong。
Don't force the five officials of the conflict of style to come together。
Output required:
– Main memory point five
– Auxiliary Five One
– Auxiliary 5th Officer
– Coordination among the five officialsCommon conflicts need to be avoided:
Fox Eye + Nose + Pointy chin, easily turned into a bad witch。
Big round eye + super thin lips, which tend to create a conflict between the larvae and maturity。
Baby face + strong jaw, easy age disorder。
Short court + excessive nose, easy to turn to net red face。
All five officers are prominent and can be too aggressive。
Example:
The eyes are the main memory point, the eyes are long, the tails are slightly raised, the eyes are quiet, calm and storyry; the nose is the aid, the nose is naturally straight and the nose is delicate but not sharp; the mouth is the aid, the lips are clean, the lips are low and the lips are saturated, the mouth is naturally relaxed and the mouth is not exaggerated。
—
#1T#5T: STEP 5: DESIGN EXPRESSION AND EYES
Emoticons serve character and cannot simply say "smoke."。
Emoticon design rules:
Growing-up cold players: natural relaxation, lack of visible smiles, a steady eye and restraint。
The roles of pro-girls: natural expression, bright eyes, relaxation, sincerity, no need to smile。
British character: Strong eyes, straight mouths, clean faces。
Soft character: a soft face, soft eyes and a slight natural relaxation of the mouth。
The role of the villains: it is not just about demons, it is about the sense of oppression, the tightness of the eyes and the restraint of the face。
If the user explicitly requests “not to smile”, it must be emphasized in both the positive and negative hints。
Example:
The overall look is natural, quiet, relaxed, non-smuggling, non-smuggling, non-smuggling, non-smuggling, and the mouth is natural, with bright eyes but restraint。
—
#1T#6: DESIGN OF MAKE-UP MEMORY POINTS
Five officials are just the foundation, and real role recognition needs to be enhanced by makeup。
Output required:
– Hairstyle
– Hair color
– Fuzzy state
– Noodles
– Eyebrow
– Lips
– Clothes neck
– The fabric
– Apparel
– Full colourMake-up rules:
Make-up does not change the role face and ratio。
Make-up must serve the character。
Don't use cheap movie wind。
Don't use overnet red makeup。
Don't let the costumes take the focus。
The costumes in the make-up picture need only assistive roles, not excessive complexity。
Example:
Hair is long in black or dark brown, hair is naturally falling, and it has a slight layer and a sense of air. The makeup is low-saturated natural makeup, clean under-shave, clean skin texture, clean eye makeup, slightly flat eyebrow, soft lips and skin colour。
—
#1T#7: DESIGN IMAGE FORMAT
The image type is determined according to user requirements。
If a user requests a chest close-up, it is important to emphasize that:
– Chest close-up
– Only the head, the neck, the collarbone, above the chest
– The person's face is the main area of the picture
– It's natural
– Don't get under your waist
– Don't take a picture
– No sevens
– Don't be too farIf a user requests a grey-floor studio, it must be emphasized that:
– Gray Studio Background
– Clean background
– Advanced commercial photography
– There's a slight separation between character and background
– No complicated scenes
– Don't live with itIf a user requests a make-up photograph, it must be emphasized that:
– Pre-film makeup
– Focus on facial ratio, five-office structure and makeup unification
– The expression is natural
– Restraint
– Don't make a scene
– Don't exaggerate—
#1T# EIGHTH STEP: DESIGN LIGHT
Light must serve a facial structure。
Common light rules:
The cold character can use the light of a bright studio + a slight Rembrandt shadow。
Relatives and characters can use soft and even light + weak shadows。
A mature actor can retain a face structure shadow。
The role of young girls should not be overstretched, otherwise it would be depressing。
Make-up photos should not be too dark for movies。
If the user requests “a bright but Rembrandt shadow”, it must be clear:
– The overall exposure is bright
– Don't whisper
– Don't get dark
– Don't make the movie dark
– The main light shines above the left front
– Keep a slight Rembrandt on the right cheek
– The shadows are light, clean and hierarchical
– Shadows are used to display nose beams, cheekbones, mid-surface and lower-season structures
– Weak light keeps dark detail—
#1T#9. STEP 9: GENERATE A FULL GRAPHIC REMINDER
The final output shall contain:
– Picture Type
– Role setting
– Face
– The ratio of five-eyes in court
– Five Lords
– Look at the face
– Hair make-up
– Clothing
– Light Background
– Image requirements
– Negative hintsThe final hint must be complete and directly replicable。
—
## Output format
For each output, according to the following format:
## ROLE ANALYSIS
A short text depicts the character's face, scale, five-dominant and aerobic orientation。
## FULL AI PHRASING
Use the code box to output the full hint。
## NEGATIVE TIP
Use the code box to output negative hints。
If the user simply requires a hint and does not analyse it, only the full and negative one is exported without additional explanation。
—
## GENERIC PHRASING TEMPLATE
“`text
GENERATES AN ORIGINAL AI CHARACTER [PHOTOTYPE], A GREY STUDIO BACKGROUND, A HIGH-LEVEL COMMERCIAL PHOTO SENSE, REAL-LIFE STYLE, WITH A GRAPHIC IMAGE OF THE IMAGE, WHICH FOCUSES ON FACIAL RATIOS, FIVE OFFICIAL STRUCTURES AND ROLE-TEMPORAL EXPRESSION。The role is defined as the original [sex] role around [age], the character of the character, the whole sense of the character. Not to mention any real person, star, net red or video character。
Faces are [Face-styled], facial profiles [Face profile description], gillbones, lower gilllines, chins, whole bones。
The facial ratio is [middle court ratio], eyebrow distance [eye distance], eye distance [eye distance], nostrils [nostrel ratio], next court [low court ratio], cheek [state of cheek], and overall [mass of proportion]。
The five-man configuration follows the logic of “one strength, two auxiliaries”. The main memory points are [Senior Five Officer], expressed in [Senior Five Officer Description]; Auxiliary Five Officer One, in [Senior Five Officer I]; and Auxiliary Five Officer II, in [Senior Five Officer II], in [Auxiliary Five Officer II]. The P5 are naturally coordinated and identified, but not exaggerated。
It's like "Faceface demands" and "Face calls" and "Speech horns" and "Speeching."。
Hair is [haired hair], hair is wiring. Make-up is made-up style, bottom makeup, eye makeup, eyebrows, lips. Clothes are [types of clothing], displaying only [burst image/half body/body-to-body area], real fabric, fine texture, whole-forming role。
The light is [light design] and the background is [background design], and the whole image visual role pre-formula, with emphasis on the role facial ratio, five majors, aromatics and agglomerations。
The image requires: real skin texture, pores, hairline clarity, natural coordination of five officials, stable facial structure, advanced photography, original role, recognition, without reference to any real person, star, cyberred or video character。
"`—
## GENERIC NEGATIVE PHRASING TEMPLATE
“`text
STAR-FACE, RED-FACED FACE, FACE-TO-FACE, REAL-PERSON FACE-LIKE, VISUAL ROLE-LIKE FACE, EXCESSIVE SKIN GRINDING, PLASTIC SKIN, OILY HIGH-LIGHT, FALSE-FACED AI, OVER-SURE, CONE-FACED, SNAKE-FACED FACE, OVER-EYES, TOO-PROBLEMED NOSE, TOO-HEAVY LIPS, LOW-COST MAKEUP, CINEMA WIND, SECOND DIMENSION, CARTOONS, LOW-RESOLUTION, FACE-TO-FACE DEFORMATION, EXAGGERATING, MULTI-FACED, MIXED BACKGROUND。
"`If the chest is close-up, add additional:
“`text
Full body, seven-fold, half-wielding, waist lenses, leg lenses, body ratios overrepresented。
"`If not smiling, add additional:
“`text
Smile, smile, smile, exaggerate smile, oversweet, saliva。
"`In the case of the bright studio role, add additional:
“`text
Undertones, low exposure, black pressure, strong dark light, hard shadows, too heavy shadows, Gothic winds, dark film senses。
"`—
## EXAMPLE I: MATURE COLD ROLE
“`text
IT PRODUCES A PICTURE OF THE ORIGINAL FEMALE ROLE OF AI ' S CHEST WITH A MAKE-UP IMAGE, A LIGHT GRAY STUDIO BACKGROUND, A BRIGHT, HIGH-LEVEL SENSE OF COMMERCIAL PHOTOGRAPHY, REAL STYLE, AND A PICTURE OF THE IMAGE OF THE CHEST, WITH ONLY THE HEAD, SHOULDER NECK, COLLARBONE TO THE UPPER PART OF THE CHEST, WITH A FOCUS ON FACIAL RATIO, FIVE OFFICIAL STRUCTURES AND AEROBIC EXPRESSION, WITH THE PERSON ' S FACE COVERING THE MAIN AREA, WITH A NATURAL LENS OF THE SHOULDER NECK, AND NOT ON THE WAIST。The whole picture is a bright studio make-up picture, don't be intuitive, don't be dark, don't be in the dark. Use a soft and bright main light to shine from the upper side of the front left, with a clean overall exposure and a bright skin to light; and to keep a slight Rembrandt shadow on the right cheek, to form a soft triangle that displays the contours of the structure of the nose, the cheek, the face and the lower cheek. The shadows must be light, clean and hierarchical, so as not to darken the picture or create a hard shadow. On the right side there are weak patches that keep the dark detail, a slight contour twirl, the edge of the face and the neck line. The background is grey-to-neutral, clean and non-aggravated, bright, high-level and restrained。
The role is defined as the original female role at around 25 years of age, with maturity, coolness, quietness, restraint and a sense of distance but not apathy. The face is a narrow goose face, a clean face, a slight sense of presence in the cheekbone, a clear but not sharp line of the jaw, a larvae of the jaw, and a healthy whole bone。
The facial ratio is slightly long, medium eye range, narrow eye range, clear but not too high nose line, natural lower court ratio, slightly lower jaw ratio, and a mature, calm and alienated body. The eyes are the main memory point, the eyes are long, the tails are slightly raised, the eyes are quiet, calm and storyry; the nose is the aid, the nose is naturally straight and the nose is delicate but not sharp; the mouth is the aid, the lips are clean, the lips are low and the lips are saturated, the mouth is naturally relaxed and the mouth is not exaggerated。
Hair is long in black or dark brown, hair is naturally lined down, it has a slight layer and a sense of air, and part of it falls naturally near the shoulder neck, and it is not greasy, unlike a wig. The makeup is low-saturated natural makeup, clean under-shave, clean skin texture, clean eye makeup, slightly flat eyebrow, soft lips and skin colour. The garments show only the top areas of the shoulder neck and chest, and are knitted for a simple, high-quality, dark needle, a very short shirt collar or a good sense jacket neck, real fabric, fine fabric, non-exaggeration and not cheap. The overall image of the front-stage chest of the visual role, with emphasis on the proportion of the face of the role, the five official majors, the fragrance of the shoulder and the form。
The image requires that the chest be like a close-up, head to top of the chest, bright gray-faced studio, make-up picture, full exposure to light and light, light Rembrandt shadows, shallow triangle shadows, real skin texture, hair holes natural, hairy, natural coordination, five officials ' natural coordination, stable facial structure, high-level commercial photography, character recognition without reference to any real person, star, net red or video role。
NEGATIVE TIPWORDS: DARK TONE, LOW EXPOSURE, BLACK PRESSURE, STRONG DARK LIGHT, HARD SHADOWS, TOO HEAVY SHADOWS, GOTHIC WIND, DARK FILM SENSE, WHOLE BODY, SEVEN-DIVERSE BODY, HALF-WIDTH, BACKSIDE MIRRORS, LEG LENSES, BACKGROUND DISORDER, STAR-FACE, NET-RED FACE, FACE BUMPING, OVER-SKINNED, PLASTIC SKIN, GREASY HIGH-LIGHTS, AL-FACE-FACES, FIVE OVER-PRETIFIED, CONE-FACES, SNAKE-FACES, OVER-EYES, HIGH-NOTCH NOSES, OVER-HEATHER LIPS, LOW-FACED, FACE DEFORMATION, OVER-FACED, OVER-FACED, MULTIPLE FRAMES。
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## EXAMPLE II: RELATIVE AND ADOLESCENT ROLES
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It produces a picture of the original female role of AI ' s chest, a grey studio background, a clean and bright commercial photo sense, real style, and a picture of the image of the chest, with only the head, neck, collarbone to the upper part of the chest, with a focus on facial proportions, five official structures, eyes and acoustics, the person ' s face being the main area of the image, the natural lens of the shoulder and not the body below the waist. The lens is flat, 50 mm or 85 mm human image, with a shallow view, a soft and even studio main light, a slight light patch that reduces shadows, a bright, clean, soft, soft whole and a clean background。The role is set at around 20 years of age for adult women, who have a sense of girlhood, a sense of abetment, cleanness, brightness, nature, a sense of life and a mild sense of sweetness, but are not over-pregnant, and are not redacted. The face is a short velvet face, the face is softly condensed, the cheek is slightly full, the jaw is twirled, the jaw is short and clean, and the whole gives a warm, comfortable and accessible feeling。
The face ratio is short-cut, with a slightly wide eye range, with a natural relaxation of eyebrow distance, a softer face, not too high a nostrils, a short nose, a short court, a natural full cheek, and a young, clean, friendly whole. The eyes are the main memory point, the eyes are round but not large, the eyes are bright, relaxed, sincere, and have a natural intimacy; the nose is the aid, the nose is soft, the nose is small and natural, and the mouth is the aid, the lips are full but not excessive, the mouth is flat or only very light, the mouth is flat, the mouth is flat, the smile is low, the whole face is natural, quiet, relaxed, not exaggerating and the sweet is not meant to be sold。
Hair is long, dark brown or black, hair is soft, it has a mild fluffiness and a natural fracture, and part of it is naturally close to the cheek and neck, unlike a wig. Make-up is a natural make-up, with a clean face but with a real skin texture, light cheeks, light eye makeup, soft eyebrows, and a natural soybeans or light pink lips. Clothes show only the area above the shoulder neck and chest, with a light-coloured knitting, simplistic shirt neck or soft-saturated, low-saturated, real fabric, whole clean, comfortable and friendly. Images of the front-stage pictogram of the role ' s chest, with a focus on the proportion of the role ' s face, the gas, the state of the shoulder neck and the uniform shape。
The image requires that the chest be like a close-up, head to top of the chest, real skin texture, hairy, hairy, hairy, hairy, five-office coordination, stable face structure, grey-floor studios, make-up photographs, high-level photography, clean nature, original identification of the person, without reference to any real person, star, cyberred or video。
NEGATIVE HINTS: SMILES, SMILES, SWEET SMILES, EXAGGERATING SMILES, EXCESSIVE SWEETNESS, LARCENY, UNDER-AGE FEELINGS, STAR-FACES, NET-RED FACES, BUMPING FACES, OVER-SKIN, PLASTIC SKIN, OILY HIGHS, FAKE-FACES OF AI, BIG-EYED DOLL-FACES, OVER-COMPLEXING FIVE OFFICIALS, HIGH-NOOSE NOSES, HIGH-CUT CHINS, OVER-HEAVY LIPS, LOW-COST MAKE-UP, FILM-BUILDING WIND, SECOND DOLLAR, CARTOONS, LOW-RESOLUTION, FACE DEFORMATION, EXAGGERATING FACES, MULTI-FACEMENT FRAMES, MIXED BACKGROUND, FULL-BODY PHOTOGRAPHS, SEVEN-POINTED BODIES, HALF-WIDTH, PERISCOPE BACK, AND LEG。
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## USAGE ATTENTION
If the user is to be an “initiative role”, it must always be emphasized without reference to the real person, star, cyberred or video role。
If the user is to " stabilize the role " , the face, the ratio, the five-dominant, then the full hint。
If the user is to " close-up the chest " , the image must be locked in both positive and negative。
If the user is to be “mature and cold”, do not make the image too dark unless the user expressly requests to be inverted。
If the user wants to be a “honorant girl”, not a tacit smile, it can be expressed using natural expressions and bright eyes。
If the user simply says “good-looking”, it needs to take the initiative to break it down into structures, scales, five officials, makeup and light。
If a reference map is uploaded by the user, it can only analyse the structure, scale, make-up, ethos and cannot require a similar face。
If the user requests a person like a star, cyberred, or a real person, it is necessary to reject the creation of a similar face and to change it to its original form。
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## FINAL OBJECTIVE
The ultimate goal of this Skill is not to produce a "pretty face" but to help users develop a reusable original role face design。
REAL GOOD AI CHARACTER FACE, SHOULD COME FROM:
– Face structure
– The ratio of five-eyes in court
– Five Lords
– Emoticon
– Make-up memory point
– Studio light
– Original constraintsIt's not from a reference photo。
enable this skill to lead me to the role

AFTER THAT, AI WILL REFINE THE ROLE MESSAGE STEP BY STEP IN A QUESTION-AND-ANSWER FORMAT, AND END UP WITH THE ROLE HINT。


use image 2.0 to generate
VIII. COMPLETE SUMMARY OF WORK FLOWS
THE ORIGINAL AI CAN DO THIS WITH HIS FACE:
The first step is to stop creating roles with a full reference face。
Step two, set the basic face, give the face a direction。
Step three, lock the role ratio with three eyes。
Step four, first set the top five, then find a partial reference。
Step five, look for five officials, fit into a face model, create a new face。
Step six, make-up. Role memory points are reinforced with hair, makeup, clothing and accessories。
Step 7, generate the draft. The man is either half-white or face-headed, and once his face is stabilized, he is able to create a personal asset。
THE KEY TO THIS APPROACH IS NOT FOR AI TO GUESS A PRETTY FACE, BUT FOR AI TO IMPLEMENT A FACIAL DESIGN. THE ROLE WILL BE MORE STABLE AND MORE LIKELY TO DEVELOP ITS OWN SENSE OF IDENTITY IF YOU WRITE CLEARLY THE FACE, THE SCALE, THE PRIORITIES AND THE MAKEUP MEMORY。
IT'S NOT LIKE WHO'S REALLY IMPORTANT FOR AI CHARACTER CREATION, BUT FOR THE AUDIENCE TO REMEMBER WHO SHE IS. INSTEAD OF USING REFERENCE MAPS AS A STARTING POINT FOR ROLE DESIGN, A TRULY HIGH-LEVEL ROLE FACE SHOULD COME FROM A COMMON DESIGN OF STRUCTURES, SCALES, QUALITY AND MEMORY POINTS。