Tencent Hybrid Game 2.0 Released: Picture Changes to Painting/CG in Seconds, Fully Open for Use

September 6 News.TencentOfficial announcement,hybrid game"(Tencent Hybrid Game Visual Generation Platform) Releases New Version 2.0In addition, the company has added game graphic video, customized model training, and one-click character refining capabilities, and has significantly improved its game 2D graphic modeling capabilities, with the graphic video and graphic modeling reaching the industry's SOTA level in game scenarios.

Tencent Hybrid Game 2.0 Released: Picture Changes to Painting/CG in Seconds, Fully Open for Use

This upgrade further solves the pain points of dynamic content generation, style customization, and detail optimization in game art design and distribution, and helps game art designers further improve their efficiency in more scenarios.

In conjunction with this capacity upgrade, the "Hybrid Games" platform also announced thatOpen to all users, providing an experience portal through the official Tencent Hybrid website, which is available to users by logging in (https://hunyuan.tencent.com/game/).

This new launchGame AI Animation / CG CapabilitiesBased on Tencent's hybrid graphic video capabilities, it allows static images to be animated in seconds, including games such as 360-degree character rotation.

Users upload any game image and enter the dynamic description, instantly generate high-quality dynamic video, support game character movement, scene effects and "everything rotating" display (such as 360 ° character rotation demonstration, the game top view rotation display), applicable to the game CG preview, the original character drawing three-view creation, skill effects preview, instead of the traditional frame-by-frame drawing process. traditional frame-by-frame drawing process.

Custom model training reduces the threshold of fine-tuning the raw model, allowing individual users to fine-tune their own LoRA models with a small number of images, solving the problem of unifying the style of the game project, which is suitable for independent studios to create IP-based art assets.

Under the functions of AI 2D Art Inspiration, AI Real-Time Vincennes, AI Real-Time Canvas, etc., the official website of Mixed Meta Game provides preset styles, including Ouka, Binary, Realistic CG, etc. Meanwhile, Mixed Meta Game supports users to train exclusive LoRA style models or character models using their personal datasets. At the same time, Mixed Element Game supports users to use their personal data sets to train exclusive LoRA style models or character models.

The custom model training capability is based on the hybrid graphic base model, which simplifies the training process of LoRA models. Users only need to upload dozens of pictures of the same style or the same character, and set the trigger words, the system can automatically label the model, and users can wait for a few hours to complete the model training and create their own style or character for art creation.

The whole training process is visualized, no need for code base or complex tools. Professional users can also choose to adjust the number of steps and concurrency and other advanced parameters, while ordinary users can follow the default settings. This ability is currently in the internal testing phase, users can go to the official website of the game to apply for use.

The one-click character retouching capability is mainly used to enrich the details of the original game character drawings or to change the style... The capability offers two modes:

  • High Consistency Mode preserves the structure of the original image, refines the texture of clothing, light and shadow levels, and is suitable for character finalization and optimization;
  • High Creativity Mode supports the conversion of original character drawings into Chinese, 3D, and secondary styles and the refinement of the effects.

In conjunction with the introduction of new capabilitiesHybrid Games 2.0 has also upgraded the 2D graphic model behind the platform, and the graphic generation capability has reached SOTA level in the game industry..

Hybrid Game significantly improves the aesthetics and composition of the graphic model to better meet the needs of game art creation, and at the same time, optimizes the unique scene for the game, providing the generation capabilities of game skill effects, environment effects, and game interaction interfaces (e.g., game badges, buttons, and skill icons), and optimizes the generation effects of the game scene, game props and items, and the game characters.

Note: Released in May this year, Hybrid Games is the first industrial-grade AIGC game content production engine built on Hybrid's large model, claiming to significantly optimize the game asset generation and game production process, and increase the efficiency of game art design by tens of times.

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