In the world of AI painting, perspective is like a magic wand in the hands of the artist, giving the picture a very different atmosphere and sense of story. Whether you want to show a grand scene or portray fine details, choosing the right perspective is crucial. In the following, we will categorize and analyze 35 common viewpoints to help you easily master these "composition codes".
I. Overhead view: God's eye in control of the whole situation
1. Bird's-eye view, overhead view, God's view, drone's view: this kind of view is like standing in the clouds and looking down, which can take in the vast scene. Commonly used to show the whole city, mountains and rivers, large-scale architectural complexes, giving people a grand, shocking visual impact.

2. High-angle view, high-angle oblique view, top shot: compared with the God's perspective, the top view is slightly lower, the picture is more hierarchical, suitable for showing the relationship between the characters and the environment, or to highlight the sense of insignificance of the characters.

3. Top view, vertical top view: observe objects vertically from directly above, often used to show the flat layout of objects, such as maps, board games, table settings, etc., with concise and clear features.

II. Elevated perspective: creating unique visual tension
4. Bottom View, Extreme Elevation, Elevation Shot, Bottom Perspective: Viewed from below, it can make the object appear tall and majestic, and is often used to portray a heroic image, emphasize the grandeur of a building, or create a sense of oppression and mystery.

5. Elevation perspective: Strengthen the effect of elevation, make the lines converge upward, and enhance the sense of depth and dynamics of the picture.

III. Side and back perspectives: presenting a different kind of narrative
6. Rear view: focuses on the back of the character or object, leaving room for imagination, suitable for expressing emotions or themes such as loneliness, parting and exploration.

7. Super side angle view: viewed from a nearly side angle, highlighting the side profile of the object, often used to emphasize the object's sense of line and three-dimensional sense.

8. Elevation perspective view: show the perspective effect of one side of an object, often used in architectural design drawings or product display, highlighting its structure and appearance characteristics.

IV. Perspective: building spatial depth
9. Isometric perspective: all objects are drawn in the same proportion, without the perspective change of near big and far small, commonly used in game scenes and illustrations, with simple and regular visual effect.

10. Two-point perspective: there are two vanishing points, commonly used in the performance of streets, building interiors and other scenes, can create a strong sense of space and realism.

11. Three-point perspective: adding vertical vanishing points on the basis of two-point perspective, suitable for expressing tall buildings, large scenes overlooking or looking up, enhancing the drama and tension of the picture.

V. Special perspective: bringing a novel visual experience
12. First-person perspective:

13. Third-person perspective:

14. Microscopic perspective: focusing on tiny objects to show the wonder of the microscopic world, often used in science illustrations and creative art works.

15. Satellite view: simulates the perspective of a satellite observing the Earth from space and can show the distribution of large geographical areas, such as continents and oceans.

16. Fisheye lens: presents an exaggerated distortion effect, with a wide field of view and the edges of the screen bending outward, which can bring a unique visual impact and is often used to create a fantasy and surreal atmosphere.

17. Tilted viewpoints, oblique shots, Dutch angles: tilting the image to break the balance and create an unstable, tense or spooky atmosphere, often used in films and paintings of thriller subjects.

18. Soft Focus Lens: Make the whole or part of the picture become soft and blurred, increase the feeling of dream and romance, suitable for the expression of emotionally delicate scenes.

Sixth, the viewpoint of the scene: to grasp the degree of detail of the picture
19. Extreme close-ups: Focus on very small parts of an object, such as the pupil of an eye or the texture of a flower petal, to highlight the details and draw the viewer's attention to them.

20. Close-up view: Shows key parts of an object, such as a person's facial expression, and can convey emotions in a subtle way.

21. Medium Close-up: Slightly wider than the close-up, contains more peripheral elements, and is often used to show the upper body movements and expressions of characters.

22. Medium: Showing a person above the knee or a large portion of an object, taking into account the movement of the person and the environment.

23. Knee view: the bottom edge of the picture is roughly at the position of the character's knee, highlighting the character's posture and body language.

24. Mid-range and far-away views: the figure takes up a smaller proportion of the picture and the environmental elements increase, emphasizing the integration of the figure and the environment.

25. Full-body view: A complete view of a character or object, often used for characterization and full-body portraits.

26. Distant view: the figure or object is smaller in the picture, to show the broad environment, to create the atmosphere and mood.

27. Over-the-shoulder: Shooting from behind the character's shoulder, simulating the perspective of the observer next to him or her, often used in dialog scenes to enhance the sense of immersion.

28. Loose Scene: The distribution of picture elements is relatively loose, giving people a relaxed and casual feeling, often used to show a leisurely scene.

29. Close-up view: Closer to the object, highlighting the subject more than a medium view and reducing environmental interference.

30. Portrait: the character's face as the main object of expression, focusing on the portrayal of expression and demeanor.

31. Headshots: smaller in scope than portraits, showing only the head and emphasizing head features.

32. Face shots: focus on the face of the person, which can be combined with different scenes to emphasize the details of the expression.

VII. Focus and blurred perspectives: guiding the viewer's line of sight
33. Background Bokeh: Highlighting the subject and blurring the background to reduce distractions, often used in portrait photography and painting.

34. Foreground blur: The foreground is blurred to emphasize the subject in the middle and far distance and to increase the sense of hierarchy and depth of the picture.

35. Dynamic blur: simulates the blurring effect of moving objects, expresses the sense of speed and dynamism, and is often used in sports and science fiction themes.

After mastering these perspectives, you will be able to flexibly choose appropriate perspectives according to different themes and emotions when creating AI paintings, so that your works will be more expressive and infectious. Why don't you open the AI Painting tool now and try to create unique paintings with these perspectives?