IA VIDEO PRODUCTION IS A ZERO-BASIC FIRST-HAND GUIDE TO FILM-BASED IA VIDEO GENERATION TIPS

IA VIDEO PRODUCTION IS A ZERO-BASIC FIRST-HAND GUIDE TO FILM-BASED IA VIDEO GENERATION TIPS

300 of the most common professions in the video and video industryTerminology"Preparation for live filming in the front and late production of promotional packaging" is organized in ten chapters, full of 1,300 consecutive numbers。

Each word gives a Chinese term, a common English language and an introductory paragraph, and seeks to say “what it is and why it matters”。

The meaning of the same term in different sectors may differ (e.g. “tracking” is different from what is stated in the effect) and is interpreted in the context of the chapter in question. The electronic version provides direct access to the term Ctrl+F。

Directory Summary

Chapter Overwrite content Number of words Correction
01 Scene Production Pre-planning languages such as spectro scripts, slot maps, bulletins, etc 30 Prior preparations
02 Field deployment Step, axis, sight match and art 25 Live
03 Photography camera View, angle, motion, lens optical, exposure and lighting 45 Live
04 Specialization in sound recording Dial system, level control, synchronization and two-system process 30 Live
05 Video Clip Montagnard theory, editing techniques, diversions and engineering processes 40 Later production
06 Video effects Synthetics, portraits, 3D production, simulations and virtual filming 30 Later production
07 Video Tuning oscilloscopes, level II, colour science, style and delivery 30 Later production
08 Mix Standards for white, pronunciation, sound, end mixing and sound 25 Later production
09 Poster design Type of poster, language of design, signature and printing specifications 25 Promotion of packaging
10 Performing staff table production Headtail structure, signature rules and subtitles 20 Late/ Dissemination

Chapter 01 Previous preparations

Scene Production

Word 001 – 030 30 words

The spectroscope is "Photo on paper": Before flowering, each shot is clearly drawn and sequenced. The 30 words of this chapter cover the pre-preparatory language from spectroscopy scripts, slot maps to circulars — reading them so that you can understand what a group is doing before it starts。

serial number Terminology (common English) Interpretation
001 scene-by-scene script

Storyboard

The screenplay was deciphered and presented in a drawing-and-formula to unify the image of the whole group。
002 Text Shape

Shot List

Small-cost theatres are most common without drawings, tabulations, spectrographs, optics, content, long spectrometry。
003 Storyboard Painter

Panel / Frame

Each graph in the lens corresponds to the critical moment of the lens or the lens; the graph ratio should be the same as the picture。
004 Dynamic Mirror

Animatic

The spectroscopy is designed to be a long video with sound and music, and the pace of narratives is tested in advance。
005 3D rehearsal

Previs

A three-dimensional software pre-empts complex lenses (actions, special effects scenes) into low-precision animations to verify the viability of the space and movement。
006 Field and mirror

Scene/ Shot No.

A scene in the field identification script, a shot in the mirror identification field, such as "5-3" or "5-3" or "3" mirror, is the coordinates of the whole group。
007 The part

Scene Breakdown

The script is broken down into a list of scenes by scene, by day and by night, within and outside, and the characters, props and special needs involved in each event are counted。
008 Follow the schedule A summary table of all the scenes, in the order of the script, is used to provide an overview of the advance of the story and is the basis for the planning of the shoot。
009 The shooting plan

Shooting Schedule

The schedule for the reordering of the scene by venue and stage; the same scene is normal and the scene is almost never taken in the sequence。
010 Shoot the list

Call Sheet

“Operational instructions” issued to the entire group prior to each of the shoots: collect time, scene on the day, actor's makeup time, weather and safety tips。
011 The sights

Location Scouting

Field trip to the shooting site to assess light, sound environment, power, space and approval conditions。
012 Fulfill

Moood Board

Put the reference pictures, the colours, the fonts into a "emotional wall" to unify the visual tone of the entire piece。
013 Temporal Chart

Concept Art

The Department of Fine Arts produces more specific scenery and atmosphere drawings than emotional plates, which directly directs the setting and lighting programme。
014 Timing

Floor Plan

A surface map of the top view, indicating the scene, the position of the actor and the position of each position; a picture of the complex movement。
015 Step routing An arrow is used to mark the actor ' s mobile route and stop point on a seat map or drawing, and is designed in conjunction with the lens movement。
016 Scene Sports Legend An arrow symbol system for push, pull, shake and move in the spectra; normally, an arrow in a frame indicates a movement of the subject and an arrow outside the frame indicates a move of the lens。
017 Start

Start Frame

The motion lens starts with static and stable images, usually stopped for two to three seconds, leaving a cut point for the clip。
018 Fall

End Frame

The static image at the end of the motion lens, as at the beginning, needs to be complete and is where the cut is。
019 Draw and Draw

Enter / Exit Frame

The subject enters or leaves the drawing frame; the entry and exit drawings are indicated in the lens and the upper and lower lens directions are connected。
020 Screen Direction

Screen Direction

The movement of the subject in the picture should be directed; the lens should be consistent (e.g. running right) or the audience would think the person would turn around。
021 Placemark THE DESCRIPTION OF THE SPECTRA AND ABBREVIATIONS (ELS, LS, FS, MS, CMU, CU, EU) ON EACH SPECTROSCOPE IS ONE OF THE CORE MESSAGES OF THE SPECTROSCOPE。
022 Port angle indicated The basic face of a picture is defined by the light, on the side, on the side or at the top。
023 The shot is long

Timing

The projected seconds are indicated for each shot, which can be cumulatively estimated as the length of the film and the volume of the shooting。
024 Words and Sound Tips Extracts key lines, sound effects or music tips from the drawing grid so that the lens can "read the sound."。
025 special effects lens tag

VFX Shot

The cameras are marked as requiring later effects (green curtains, wiping, synthesis) on which the conditions and reference material are set aside。
026 Redirect INDICATES HOW YOU CONNECT WITH THE LENS: CUT(CUT), DISS(SCRAMBLE), FADE(FADE) ETC。
027 Create a camera

Establishing Shot

The lens phase should be planned for the big scene at the beginning of the scene, where the environment and the position of the person are related。
028 Empty

Scnery Shot

Only the scenes do not have the camera of the main person, and are used for re-profiling, interspecting time and space, or for lecturing; it is desirable to have several more items at the time of filming。
029 Coverage

Coverage

In the same play, a few more sets of material were taken in different slots and scenes, leaving room for choice for the clips; commonly known as "the bottom shot."。
030 Pull

Shot-by-shot Analysis

The scenery-by-scenario decomposed into the film, the mirror, the length and the clip point, which is the "reverse lens" -- is the most effective and stupid way to learn audio-visual language。

Chapter 02 Live filming

Field deployment

Phrase 031 – 055 25

"Mise-en-scène" is meant to be "placed in the scene" — how the director puts actors, slots, scenes, light into a picture, that is, movement. Twenty-five words in this chapter range from the axle rules to the curing path, covering the core languages of directors and fine arts at the scene。

serial number Terminology (common English) Interpretation
031 Field deployment

Mise-en-scène

From French, “placed in the scene”, to guide the overall organization of all the elements in the picture (persons, walking, scenery, light)。
032 Move

Blocking

When, where and where the designer moves in the scene, and towards where, is the skeleton of all movements。
033 Rehearsal the play

Rehearsal

Before the official set-off, the actors and the camera went through the walk-through and performed the rhythm, mirrors and focus。
034 Site Tag

Mark

the duct tape spot on the ground; the actor "step" stops, so the image and focus can be accurate, and the english saying hit the mark。
035 Axis

180° Rule

The hypothesis between the two subjects of communication is connected; all slots remain on the same side of the line, so that the person ' s left and right position does not pass in the direction of sight。
036 Cross-axis

Crossing the Line

Jumping to the other side of the axis leads to a person-to-person relationship or a sudden reversal of direction, and the audience loses its position instantly。
037 Neutral camera

Ride Axis

Cameras taken in the direction or back of the axis; between the two lenses, it is possible to "lawfully" transition to the other side of the axis。
038 Eyes

Eyeline

The view of the actor indicates the direction and height; the view of both sides in the competition must be “readable” in space。
039 View Match

Eyeline Match

The person who looked out of the picture, the next mirror cut out what he looked at, and the audience automatically created a space link between the two。
040 Actor movement The mode of movement, which is dominated by the movement of actors and has a relatively fixed space, is based on a change in the structure and the view。
041 Camera Scheduler Actors are relatively static, relying on camera movements (twirling) to change the movement of points of view。
042 Integrated Movement Control Actors and cameras also move and interact with each other in complex movements; this is the case in the long lens sections。
043 Deep Schedule The picture is well advanced, with a single shot of multiple layers of information。
044 Horizontal movement The movement of the subject in the left and right direction of the picture, with a strong sense of plane and speed, is often used in parallel moving, chasing, etc。
045 Extraspace

Off-scape Space

Space outside the frame but implied to exist; it can be activated with sight, sound, access drawings。
046 Foreground Shape

Dirty Frame

The “dirty picture” of the front edge of the lens, which brings into the shoulder, door frame, plant, etc., enhances the sense of peeking and the spatial level。
047 Clean

Clean Frame

Without any hidden visions (e.g. clean single-person lens Clean Single), the vision is direct and emotional。
048 Grouping and Background Actions

Background Action

in the background activities of the crowds of actors who move, talk, etc.; the deputy director starts by calling background action and starts the show。
049 Fine arts design

Project Design

Fine arts guides the overall design of the entire visual world (situation, props, colour, taste) are the material basis for the movement。
050 View

Set Construction

The scenery was built or modified by fine graphics, including the setup and the retrofitting of the scene in the studio。
051 Set

Set Drsing

The details of furniture, fabrics, and groceries are displayed in the scenery, making the space look like a “living person” and a sign of life。
052 stage props

Props

Items related to performances; play-shows (used by actors), displays (placed in the environment) and personal props (with personal effects)。
053 Clothing

Costume

The style, colour, new and old description of the identity, character and circumstances of the person is also part of the image。
054 Make-up and special effects

Makeup / SFX Makeup

The image of the person in the basic make-up is changed; the person is changed by the special effects of the make-up (harm, geriatric makeup, bioformation)。
055 The scene

Continuity

Consistency of control by field record: clothing, prop position, action, vision must be on between different lenses, otherwise it will be a gang。

Chapter 03 Live filming

Camera

Phrase 056 – 100 Total 45

The camera department is responsible for turning the movement into a picture. The 45 words of this chapter are arranged in the order of "Specific angles of motion and exercise, load equipment, lens optical, exposure image, light" -- this is also the recommended path for beginners to create a photographic knowledge system。

serial number Terminology (common English) Interpretation
056 scenery

Shot Size

The extent to which the subject is presented in the picture is the most basic word for audio-visual language; it is determined by the space and lens focus。
057 Grand Vision

ELS

The environment is the preponderance of the small and indistinguishable of the person; it is used to set the tone and show the relationship between the heavens and the earth。
058 long-range view

LS

The person can be identified but is still environment-driven and used to explain the climate of geographical relations and scale。
059 panoramic

FS

The whole of a person's body and a small number of environments can see the physical movement and the person's-environment relationship, and often make a “general angle”。
060 medium term view

MS

The combination of action and expression is the most common “works landscape” of narratives。
061 Medium Near View

MPU

The main part of the conversation is about the body of the body above the waist: the face is clear and the body language such as gestures is preserved。
062 Close shot Above the chest, the facial expression becomes the subject of the picture, with a strong sense of communication and intimacy。
063 close-up (filmmaking, photography etc)

CU

The prominent face above the shoulder neck, or the separate appearance of hand, object, etc., is a magnifying glass of emotion and detail。
064 Big close

EU

Only the parts of the five officials or objects (e.g. an eye) are taken, and the impact is very strong, and they should be used carefully and with a blade。
065 Pass the shoulder lens

OTS

Taking shots of the opposite person across one side's shoulder, the conversation is being reversed by a standard configuration with a self-portrait。
066 Double and single

Two Shot / Single

The image is the same for two or only one; the switch from double to single is itself a relationship language。
067 Subjective and objective

POV

Subjective lenses are seen in the eyes of role simulations, often paired with “persons watching”; objective lenses are bystanders' perspectives。
068 Flatshot

Aye Level

The view of the person is as high as that of the person, and the perception of the person is objective and a tacit view of the facts and daily narratives。
069 On camera

Low Angle

The plane is below sight and the person is tall, oppressive or heroic。
070 overlook

High Angle

The altitude is higher than the view-down, and the person appears to be weak, isolated and often used to account for ground movement。
071 Top shot

Overhead

Close to vertically down, the "God's Perspective" is so powerful that it's often used in ceremonial sensibilities to deal with big scenes。
072 Dutch Horn

Dutch Angle

A slashed slash of the horizon conveys a state of anxiety, imbalance and dizziness。
073 fixed lens

Static Shot

The position and focal length of the camera are not moving, and the movement within the painting is subject to change and the air is stable and restrained。
074 Push and pull

Dolly In / Out

The fuselage is pushed forward or backward; the thrust is to emphasize proximity, to reveal the environment or to disengage from emotions, with a vision of change different from the focal point。
075 Shake

Pan / Tilt

(b) Stand still, with a cloud pavilion horizontally swinging (Pan) and vertically moving vertically with a leaning (Tilt) for following, patrolling or revealing。
076 Move with

Tracking / Flow

The overall body moves horizontally or in depth to "mov" and always follows the main movement to "hide" and is strongly immersed。
077 Rise

Crane / Pedestal

The fuselage rises or falls vertically, and is often used for the first, last, first, and last, a kind of God's Hand movement。
078 Throw

Whip Pan

It is also often used to hide the cut point from the end of the scene。
079 revolve around

Arc Shot

The camera moves around the subject in arc, emphasizing the centrality of the person or the rise of emotion。
080 Slide Focus

Dolly Zoom

Trailing takes place at the same time as the reverse focal point: the main body size remains unchanged, the background lens changes dramatically, and the classic dizziness effect (the Vertigo)。
081 Hand and shoulder

Handhold

There is no need for a stabilizer to direct the camera, and breathing and shaking brings a sense of substance and tension。
082 Orbital and slide tracks

Dolly / Slider

A device that lays an orbit that allows the camera to move smoothly; the slide is a light version of its desktop level。
083 The stabilizer and Stanicon

Gimbal / Steadicam

The electron three-axis stabilizer and the mechanical defibrillation vest system smooth the motion lens as silk。
084 Shake your arms

Jib / Crane

Put the camera on top of the end of the long arm and do a large up-and-down spin, and take a panorama of the aerobics。
085 The drone

Drone

The air viewer has become a “shock arm replacement” for low-cost theatre groups。
086 Focal length

Focus Length

Perspective parameters of the lens (in mm): The wider the value, the narrower the value, the greater the sense of spatial compression。
087 Wide corners, standards and focus wide angles (about 35 mm below) exaggerate visualization and accommodation; standards (about 50 mm) are close to human eyes; long focus (about 85 mm above) compress space and defame context。
088 Focus and Focus

Prime / Zoom

Focused focus is fixed and paints and large radials are excellent; the focal lens is multi-focal and flexible。
089 Halo

Aperture

The lens enters a photo aperture, expressed as a f value (or the T-value of the film lens): the smaller the value, the deeper the view, and the more the light, the greater the light, the more the ND is used。
090 Depth of Field

DOF

The breadth of clarity in the picture: the shallow view highlights the subject, the vanquished context; the deep view provides clarity both back and forth and allows for deep movement。
091 Focus and Focus

Follow / Rack Focus

The focal point (1st AC) moves with the subject to focus in real time; the focus shifts from one object to another in the lens and is used to guide the view。
092 Quickgate and 180° Code

Shutter

Quick door angles 180° (24 G time about 1/48 seconds) are the closest to the eye; smaller angles are the "crystal," as in Saved Private Ryan's landing。
093 Sensitivity

ISO / EI

SENSORS MAGNIFY LIGHT: THE HIGHER THE PICTURE, THE MORE NOISE THE MORE; FILMMAKERS USUALLY WORK NEAR THE ORIGINAL ISO TO GET THE BEST PAINT。
094 White Balance and Color Temperature

WB / Kelvin

"WHAT'S WHITE?" TUNGSTEN LANTERNS ARE ABOUT 3200 K FOR HEAT AND ABOUT 5600 K FOR SUNLIGHT; COLOUR TENDENCIES CAN BE OBTAINED BY DELIBERATELY SETTING DEVIATION。
095 Frame Rate and Elevation

Frame Rate

Film standard is 24 cells per second; high frame rate is used to film, 24 grids to show slow motion (upgrading), while low frame rate is used for fast motion (downgrading)。
096 Paint ratio

Aspec Ratio

The image is wide: 1.85: 1, 2.39:1 (broad screen), 4:3, 9:16 (difference); the choice of the painting is itself a narrative attitude。
097 Log and RAW Log curve in exchange for greater tolerance with grey-level images, RAW directly records raw sensor data; both are intended to leave the creative space for later coloring。
098 Three o'clock light

Three-point Lighting

The main light (plastic), the auxiliary light (shading) and the contours (margins) make up people like the basic form of the light, the starting point of all the complex light。
099 Optical The position of the relative subject of the light source: the light is smooth, the side-light stereo, the reverse light is contours, and the top and foot light creates anomalies and horrors。
100 Light and Shadow Hard-light (direct) shadows are strong, soft-light (soft-light) transitions delicately; high-profile images are short of shadows and low-key images are inversely different。

Speculation

It's a long way away, it's all in shape, it's in love, it's in touch, it's in character, it's in God。

IN AI IMAGE AND VIDEO GENERATION, THE SCENERY IS ALSO ONE OF THE MOST STABLE AND MANAGEABLE VARIABLES IN THE HINTS - IT IS OFTEN MORE EFFECTIVE THAN THE STACKING OF ADJECTIVES BY A DIRECT SCHEMATIC TERM OR ABBREVIATION (ELS/LS/FS/MS/MCU/CU/ECU)。

Chapter 04 Live filming

Recording

Phrase 101 – 130 30 words

The industry often says, “Voice is half a movie”, and the same time recording determines the upper limit of the half. This chapter 30 words cover the division of labour between people who make live recordings, the microphone system, the level control and the synchronized process - once read, it is clear what the recording team is protecting on the set。

serial number Terminology (common English) Interpretation
101 Concurrent

Project Sound

The synchronous recording of the white and the sound on the scene; "Can be used during the same time" is the industry consensus, which is the bottom of the sense of truth。
102 Recorder for the same period

Sound Mixer

The person in charge of the sound on the scene: manages the microphone set, tunes and flats and gives feedback to the director on the availability of each sound。
103 The microphoneman

Boom Operator

If you have a pick-up stick, you need a backword, prephrase, so that the microphone is always close to the sound source and doesn't fit in。
104 Pick a pole

Boom Pole

If you can stretch a pole, you can stretch it up or down the frame, and you can get the microphone to the nearest safe position。
105 Gunphone

Shotgun

The strong pointer microphone with an interferocity tube, which primarily captures the sound in the right direction, is the standard configuration on the picker。
106 A collar microphone

Lavalier

Not in a collar or a miniphone hidden in a dress (commonly known as “bees”) to pick up the sound and not to be afraid of actors leaving。
107 Wireless microphone system

Wireless

Packet + waist packs + receiver combinations, free actors in range, and be used in a frequency-proof manner。
108 Phone pointer

Polar Patterson

The sound sensitivity of the microphones in different directions is as follows: all-direction (all over all sides), heart (one-sided), hypercardiogram (more narrow and more pointed)。
109 Rings and caps The sound, low-sensitivity and high-voltage conditions are suitable for high-voltage environments; the sound, delicate, electricity-intensive, and the visual-to-penetrating of white。
110 Mirage power

Phantom Power

48V DIRECT CURRENTS, WHICH ARE PROVIDED EXCLUSIVELY FOR THE ELECTRICAL MICROPHONES, FROM THE SOUND MODULATION OR RECORDER。
111 Live recorder

Field Reformer

Multi-track portable recorders, each of which independently captures a track record for processing at a later stage。
112 Gain

Gain

The dialogue canisters are very large; the gain is set and the level is meaningful -- too low, the noise is relatively high, and too high。
113 Scale

Level Meter

Displays the signal size of dBFS, 0 as the full digit tic; during the same period, the white peak is usually controlled at approximately -12dBFS, leaving a safe balance。
114 Ripple

Clipping

The signal is “dimmed” over the full scale to produce a broken sound; the ripple of the digital recording is almost irretrievable, so it is better not to explode。
115 Security track

Safety Track

The same microphone has an extra track back-up at a low of 6 to 12 dB, and the main track is saved if it explodes。
116 Bottom Noise

Noise Floor

The background noise layer inherent in the equipment and the environment; a valid signal is sufficiently high to make the recording clean。
117 Noise ratio

SNR

The ratio of a valid signal to the noise; the more the microphones come closer to the noise -- the "nearest" is the first rule for recording during the same period。
118 Environment Sound

Ambience

The background sound inherent in the scene (street, wind, crowd) needs to be recorded in separate tracks for later laying to create a sense of space。
119 Silence

Room Tone

The group silently recorded 30 to 60 seconds of "Voice of the room" ; it was used to sew the sound when the late cut pairs were white, so the sound did not "breath off."。
120 On site

PFX

The sound of actions (opening doors, footsteps, object collisions) taped in the same period tends to be more consistent than later recouping。
121 Reference Tracks

Scratch Track

The sound of reference recorded in the camera headphone will be used only for editing the set and judging content and will not enter the film。
122 Field board

Slate

On the board, we're going to put a visual on it, and the sound of "push" is going to provide a precise sync for the sound-to-speech。
123 Time code

Timecode

with "hours: seconds: frame" as the number of each frame; the material is automatically aligned with Jam Sync。
124 Double-system recording

Dual System

Videos and sound are recorded by cameras and professional recorders, and are combined at a later stage by tablet or time code, with a much better sound quality than in-board recording。
125 Sync

Sync

The second step in the later stage, when the two-system sound drawings are set or waved, is the first step in the later stage。
126 Listen

Monitoring

The tape recorder and the microphoneman were able to listen to the live-recording signal all the way to the headphone, and ultimately decided to rely on the ears rather than on the electric table。
127 Windproof sweater

Windjammer

a long hair mask (commonly known as deadcat) placed outside the microphone, life-saving equipment for outdoor recording。
128 Earthquake-proof

Shock Mount

A flexer with a microphone, isolated from holding and moving noises from the pole。
129 Sample Rate

Sample Rate

The video industry standard is 48 kHz for the number of sound wave sampling per second。
130 Bit depth

Bit Deep

record accuracy at each sampling point, video and video is commonly used 24bit: high dynamic residual and low bottom noise。

Chapter 05 Late production

Video Clip

Phrase 131 – 170 Total 40

Films are often referred to as “third creation” done on a screenplay, followed by a film. This chapter 40 words refer from the Montage theory to the specific operation of Roll / Slip / Slide, taking into account "Why" and "How"。

serial number Terminology (common English) Interpretation
131 edit (video images, film)

Editing

Select and sequence the lens to construct narrative, rhythm and meaning work; the material is the same, the cut is the same, the two films are different。
132 Non-linear editing

NLE

Digital clips that can be sequenced and modified at any time on a computer are referred to together with the software (Premiere, Davinci Research, Final Cut, Avid)。
133 timeline

Timeline

Workspaces in the editing software that schedule the audio clips by time: Orbital layers, upper layers covering the lower layers。
134 Crude

Rough Cut

The version that initially links available material in the sequence of scripts seeks to complete the narrative without obfuscating the details。
135 Cut

Fine Cut

Editions of rhythms, performances and clipping points are often repeated on a rough-cut basis。
136 Staple

Picture Lock

Image clips are finally locked, not added or deleted; sound, special effects, and colours are used as the baseline。
137 Cut Point

Cut Point

The frame of the two lenses; the good clip point is invisible by action, sight or sound。
138 Hardcut

Cut

Direct interconnection without any transition effect is the most basic and common lens conversion。
139 Jump

Jump Cut

Directly connected with the space, near-spectrum lens, creates a sense of frustration of time leaping; moving from taboos to style ( " exhausted " )。
140 Match Clip

Match Cut

Using a similar image, action, or sound from the front and back lens to complete the inter-temporal connection, such as a bone tossing to spaceships (Space Rover 2001)。
141 Action cut point

Cutting on Action

The continuity of the movement conceals the cut and is the smoothest cut。
142 J-cut and L-cut The next shot goes to J-cut before the image; the image is cut and the last shot continues to L-cut. The sound is wrong to allow the conversation clip to flow naturally。
143 Fight back

Shot / Reverse Shot

The classic editing structure of both sides of the dialogue is presented interchangeably along the axes and is matched with a shoulder lens and a vision。
144 Reaction camera

Reaction Shot

To the expression of the listener or bystander; “speaks less than listens”, the response is often more dramatic than the line。
145 Insert camera

Incert

• Special features of local details (hands, letters, clocks) in the same scene to highlight information or stitch clip break points。
146 Cut out the camera

Cutaway

For the time being, it is possible to adjust the rhythm, compress the time, and to save the arcade。
147 Cross-Clip

Cross-cuting

Switches and turns between multiple clues that occur at the same time, creating the last minute rescue tension。
148 Parallel Clip

Parallel Editing

Cuts the clues that are not available at the same time but that are relevant to the subject and produces contrasts and metaphors。
149 montage (film) (loanword)

Montage

In French, the meaning of "connection"; in a broad sense, the art of editing itself is based on the idea that a lens interface produces a new meaning that a single lens does not have。
150 The story Clustering for the purpose of telling stories, including in a continuum, parallel and cross-cutting manner, is a fundamental part of commercial narratives。
151 You're acting like Montague A combination designed to stimulate association: contrast (poor and rich), metaphors (crowd to sheep), psychology (smoking images)。
152 Kurishov Effect

Kuleshov Application

The same face with no face is connected to hot soup, coffins, children, and the viewers read hunger, sorrow, love -- meaning between the lenses。
153 Wrap Paragraph

Montage Security

Quick-time-condensed paragraphs (training, love, entrepreneurship) started with a couple of minutes。
154 Long shot and one shot at the end

Long Take

The uncut, long-term lenses are complex, strutted and continuous; the “One Mirror at the bottom” film is mostly sewn up by hidden clips。
155 Invisible editing

Invisible Cut

With the shuffles, the shadows of the outlook, and the darkness, the clips are hidden, so many of them look like one。
156 transitions

Transtion

The overall name of the transition between the scene and the scene; the choice of the transition is to mark the distance between time and emotion。
157 Collapse

Dissolve

While the former picture becomes invisible, the latter one becomes visible, implying the passage of time or the transformation of space and the gentleness of air。
158 Fade

Fade In / Out

The picture emerges from the black (white) field, or it becomes invisible, as if it were the breath of a chapter。
159 Draw

Wipe

It's retrospect with a moving border to push the old picture out。
160 # Black and white #

Dip to Black / White

Rapidly dark or white enough to enter the next lens is a more convenient emotional interval than folding。
161 Flashback and Flash

Flashback / Flashforward

Inserts past or future paragraphs; always jumps at a time that matches the clip, the sound first or the tune change。
162 Time omission

Ellipsis

Cutting out processes of noatrical value (between going out and arriving), the audience automatically fixes the brain; the omission is the job of editing。
163 Overlap Clip

Overlapping

The same action is repeated in the adjacent lens for a long and intensified period of time (the trio of the Psalms of the Battleships。
164 rhythm and cut rate

Pacing / ASL

THE LENGTH OF THE LENS TURNS INTO THE PULSE OF THE FILM; THE AVERAGE LENGTH OF THE LENS (ASL = NUMBER OF LONG POACH LENSES) IS A COMMON INDICATOR FOR QUANTIFYING THE CUT RATE。
165 Temporary chorus

Temp Music

Reference music advanced at the cut-off stage helps to establish emotions and rhythms; it must be replaced by formal music to avoid abuse and “temporary dependency”。
166 Three o'clock cut

3-point Edit

Sets three points for the input, output and time line points of the source material to complete precise insertion, which is the basic function of efficient editing。
167 Shearing Tool

Roll / Slip / Slide

Roll simultaneously moves the seams of the adjacent sections; Slip replaces the footage without moving its position; and Slide moves the segment without changing its content。
168 Proxy Clip

Proxy

Use a small, low-resolution file instead of the original large material for a smooth clip, which is automatically switched back to the original。
169 Offline and Bottom

Conform

After cutting with a proxy (offline), reconnect the time line back to the original material (set/online) by the time code and then enter the mosaic and output。
170 Engineering exchange

EDL/ XML / AAF

The exchange file format for the transmission of time-line information between editing, modulation and mixer software is the “width stick” of collaboration between departments。

Chapter 06 Late production

Video special effects

Phrase 171 – 200 30 words

THE SPECIAL EFFECTS WERE TWO: LIVE SFX AND LATE VFX. THE 30 WORDS IN THIS CHAPTER ARE STRUCTURED ALONG THE FOLLOWING LINES: "SYNTHETIC BASE 3D PRODUCTION OF SIMULATIONS AND NEW TECHNOLOGIES" TO HELP BEGINNERS UNDERSTAND THE DISTRIBUTION OF JOBS IN SPECIAL EFFECTS COMPANIES。

serial number Terminology (common English) Interpretation
171 Visual and field effects

VFX / SFX

VFX REFERS TO THE EFFECTS OF LATE COMPUTER PRODUCTION, AND SFX REFERS TO PHYSICAL EFFECTS (EXPLOSION, RAIN AND SNOW) ACTUALLY TAKEN IN THE FIELD; THEY ARE OFTEN ASSOCIATED WITH THE COMPLETION OF THE SAME LENS。
172 Live effects

SFX

The real effects of the actual phase: pyrotechnics, flashpoints, artificial rainfall, snow and snow, fragmentation, etc.; the true sense of physical quality is still difficult to replace。
173 synthesis

Compositing

Multiple layers of images, such as reality, CG, drawing, are seamlessly folded into a single frame of core processes, often using software like Nuke, After Effects。
174 Green and blue curtains

Green / Blue Screen

Pure background screens to facilitate the later separation of people from the background; choice of green or blue depends on the colour of the clothing and the equipment for the filming。
175 The statue

Keying

The technology to make the background of the green screen transparent and to extract prospective figures by colour; the level of parity required to light the curtain is extremely high。
176 Mask

Matte / Mask

Defines which regions are shown in the picture and which areas are hidden in black and white。
177 Roll

Rotoscoping

It is also common for special effects companies to have access to “physical work” that creates a mask on the edge of the subject when it cannot be compared。
178 Track

Tracking

LETS LATE-STAGE ELEMENTS FOLLOW A POINT OR A FLAT MOTION IN THE PICTURE (2D TRACKING/PLATFORM TRACKING); MOBILE PHONE SCREENS, SIGNS REPLACEMENTS DEPEND ON IT。
179 Camera Respond

Matchmove

THE CG ELEMENTS ARE ABLE TO KEEP A SYNCHRONOUS VIEW OF THE PICTURE FROM THE REAL PICTURE。
180 Erase

Cleanup / Paint

To erase what should not have happened in the picture: Via wire, microphones, penitentiaries; often, clean floors (Clean Plate) are required in advance。
181 Screen Replace

Screen Return

Replaces the green screen on a mobile phone or television with one of the most common "hidden effects" that is designed。
182 CGI Computer-generated images are generic: from a cup to a planet, they can be built in a vacuum。
183 Modelling

Modeling

SHAPING THE GEOMETRY OF OBJECTS IN THREE-DIMENSIONAL SOFTWARE IS THE FIRST STEP FOR ALL CG ASSETS。
184 Materials and stickers

Shading / Texturing

Gives properties such as colour, texture, reflection, roughness to the surface of the model, which determines what it looks like。
185 Tie

Rigging

The model is equipped with bones and controllers so that it can pose and do animations -- the equivalent of a wired puppet。
186 3D Animation

Animation

Let bound characters or objects move over time: Animators set key frame (keyframe) attitude, software completes the meso frame。
187 Action Capture

Motion Capture

RECORDING THE MOVEMENT OF REAL ACTORS AND EVEN THE EXPRESSION (SHOW CAPTURE) DRIVES DIGITAL CHARACTERS, GIVING CG A REAL SENSE OF WEIGHT AND DETAIL。
188 CG LIGHT AND RENDER

Lighting / Reading

In three-dimensional scenes, the computer calculates the final image; the rendering is the process of "porning" three-dimensional data into two-dimensional sequence frames。
189 Render Layer

AOV / Pass

Distinct the output of elements such as radiance, altimetry, shadow, depth, etc., which can be adjusted separately for each layer during the synthesis phase。
190 Alpha Channel The fourth channel to record transparency information in the image; the material with Alpha can be added directly to any background。
191 Particle Effects

Particles

Massive phenomena such as Mars, dust, rain and snow, and magic lights are simulated with a large number of small units。
192 Dynamic simulation

Simulation

The movement of fluids, pyrotechnics, fabrics, hairs, fractures by physical pattern; the sense of truth comes from “counting out” rather than “drawing out”。
193 Digital View

Matte Pointing

The creation of a vision environment (old-age cities, extraterrestrial surfaces) in the form of drawings combined with photo synthesis is the digital offspring of traditional glass landscapes。
194 Digital View

Set Exchange

THE ACTUAL SCENE IS ONLY ONE FLOOR, AND THE 99TH FLOOR IS CONNECTED TO THE CG; THE MOST POWERFUL IS THE SEAMS OF THE SCENERY AND THE DIGITAL SCENE。
195 Digital double

Digital Double

The actor's high-precision digital fraction: acting as a substitute for dangerous action, replicating missing lenses, and even achieving “digital age reduction”。
196 Cluster Simulation

Crowd Simulation

A mass of smart bodies with behavioral logic produces thousands of horses; the Massive system of the King of the Rings is the archeologist。
197 Virtual shoot

Virtual Production

A LARGE LED SCREEN IS USED IN REAL TIME TO SHOW A DIGITAL SCENE WITH ACTORS IN IT: REAL, VISIBLE AND VISIBLE INTERACTION (MANDALOS)。
198 Real-time engine

Real-time Engineering

Game engines (e.g. Unreal Engineering) enter the video process to render virtual filming and previews in real time, ending with "render waiting"。
199 TimeMap

Time Remapping

At a later stage, the retrospective processing of the lens: the elevation is slow, acceleration, speed curve (the sudden and slow `spacing') and action clips are spices。
200 Stable and shivering

Status

The software analyzes image motion and reverses compensation, shakes hands and smooths; the cost is that the image will be slightly reduced。

Chapter 07 Late production

Video Tuning

Phrase 201 – 230 30 words

The coloring is later on, "The Second Exposure of Photography." The 30 words in this chapter are arranged according to the concept oscillator tool → colour science style → delivery; remember one principle: alignment first (school colour) and then beauty (style)。

serial number Terminology (common English) Interpretation
201 Align & Colour

Grading / Corraction

The color is "ticking the wrong": restoring the exact exposure and color; the color is "creating": giving the film the same style and emotion。
202 Level 1 Tone

Primary

The whole picture will be exposed, compared, the whole of the world will be fine-tuned, with each shot "corrected."。
203 Secondary Tone

Secondary

It's a fine-tuned image (a piece of colour, an area), for example, to single out human faces and to crush the sky。
204 oscilloscope

Spopes

The colorer's "matrix": judge the image with data rather than the naked eye, avoiding deception by display differences and visual fatigue。
205 Wave Chart

Waveform

An oscillator that shows the brightness distribution across the picture: look at the upper limit for exposure, and look at the lower limit for death, as the first reference to control exposure。
206 Vector oscillator and colour line

Victorscope

A disk showing the distribution of colour and saturation; the colour indicator line (Skin Tone Line) on the disk is the calibrated colour ruler。
207 Histogram

Histogram

A column chart of the distribution of the number of dark pixels can quickly determine whether the exposure piles at both ends。
208 RGB SCALE

Parade

A wave-shaped graph showing the red, green, blue three-channel parallels: three colours are coloured and a sharp object of white balance。
209 Dark/middle/light

Lift / Gamma / Gain

Modified three-part partition control: Lift tube shadow, Gamma tube middle, Gain tube light。
210 Colour Wheel

Color Wheels

This is the classic film sense of three subdivisions moving colours on each other; "Small in the Dark, Orange in the Light"。
211 Curve

Curves

The most liberal modulation tool is the precise control by curve of the luminous and dark relationship with the colour channels。
212 Delimiter

Qualifier

Second-level tools that are tailored to a specific colour range (e.g. sky, colour, brand colour) by color, saturation, brightness。
213 Window

Power Windows

Circles, squares, or local constituencies with custom shapes, align with edge plume and adjust only the area within (or outside) the frame。
214 Modified Track

Tracking

Allows the window to automatically follow the person's face or object moving in the image, without a frame-by-frame manual adjustment。
215 node

Node

The process unit for the monetizing operation in DaVinci Research: a layered serial node that does not interfere with a parallel node, like a tuning flowchart。
216 LUT

Find Table

A COLOUR MAP: TECHNOLOGY LUT IS RESPONSIBLE FOR COLOR SPACE CONVERSION, STYLE LUT WITH A CERTAIN "FILTRATION SENSE" -- BUT IT SHOULD NOT BE A SUBSTITUTE FOR A REAL COLOR。
217 Log Revert Rec.709 images that convert grey Log materials to colour space or technology LUT back to normal contrast are the starting point of the modulation process。
218 Colour Space

Color Space

Criteria for defining “what colours, how to code”: Rec. 709 (high-resolution television), DCI-P3 (digital cinema), Rec. 2020 (super-high-resolution)。
219 Colour Management

ACES ETC

Harmonized processes, such as the Academy Colour Coding System, bring different types of material into the same standard space; multi-spaced, multi-sectoral collaborations do not run。
220 Colour/saturation/saturation

HSL

The three dimensions of the color description: the color is "What color" and the saturation is "How bright" and the brightness is "How bright"; the tuning is moving between the three。
221 Contrast & Pivot

Contrast / Pivot

The dichotomy increases the contrast; the Pivot determines which brightness is the axis to spread to both ends。
222 hairstyle

Look

A single piece of colour: oranges, bleaching, retropics, high-comparison black movies... have narrative motivations, then style choices。
223 Film simulation and particles

Filling / Grain

Simulates the colour response curve of a particular film and superimposes the particles to inject a material sense into an overly “clean” digital image。
224 Optimus

Halation / Glow

Soft light on the edges of the high light and red orange dizziness: The physical properties of the film are now commonly used as a means of creating illusions and retrograde feelings。
225 Dark corner

Vignette

The four corners of the picture are slightly darked, bringing the viewers to the centre; the heavy-handedness is deliberate。
226 Camera Match

Shot Matching

In the same play, the color of the camera, which is taken at different times, is the same -- the most invisible and the most important day-to-day work of the colorer。
227 Noise reduction and sharpening

NR / Sharpen

Remove high-sensation light noise and moderate enhancement details; the two are drawn together, and over-treatment creates a “plastic sense”。
228 HDR AND SDR THE HIGH-DYNAMIC-RANGE VERSION HAS A BRIGHTER HIGH-LIGHT AND WIDER COLOUR FIELD AND REQUIRES A MASTER VERSION SEPARATE FROM THE STANDARD DYNAMIC-RANGE (SDR) VERSION。
229 Watch and calibration

Monitoring

The modulation relies on calibrated professional monitors and controlled environmental light; the monitors are not valid and all adjustments are made to the aeroplane。
230 Delivery master

Deleverables

The final version, to be produced by the distribution side: cinema DCP, television publishing, streaming media ProRes/IMF, network H264 etc。

Chapter 08 Late production

Mix  Sound delay

Phrase 231 – 255 25 words

After the clips were cut, the film reached the end of the sound: clean-up for white, "acting" for action, sound for music, and finally a final sound tape in the studio. This chapter 25 words cover all critical processes of the current line。

serial number Terminology (common English) Interpretation
231 Sound delay

Audio Post

THE OVERALL NAME OF ALL SOUND WORK AFTER THE CUT IS: THE FULL FLOW LINE OF WHITE CLIPS, ADRS, PRONUNCIATIONS, SOUND EFFECTS, MUSIC TO THE END。
232 A white clip

Diallo Editing

Cleaning up the whites for the same period: selecting the best strips, removing the murmurs and sutures with silent sound, making the conversation sound like a good thing。
233 The White Book

ADR

The actors went into the studio and watched the images re-matched with the lines of the scene and tried to recover completely from the mouth and emotions。
234 Pronunciation

Foley

The soundwriter in the shed watched the images synchronized "shows" with the sound of actions like footsteps, clothing frictions, instrument collisions, etc., more than the sound library material。
235 Sound sheds and props A studio full of different ground materials and eccentric devices; a cracking sound of celery may be a fracture in a piece。
236 soundscape

SFX

A synonym for all sound elements other than white and music: may be recorded on site, may be based on sound, may be synthesized by sound。
237 Acoustic Bottom

Ambience Bed

A continuous environmental background (wind, insect, city low frequency) is laid for each scene; it is invisible to the audience, but it cannot be removed for a moment。
238 Sound Design

Sound Design

The work of creating a world of unique voices for the film: the roar of dinosaurs, the buzzing of lightsabers, are all the results of the design of the Unfinished。
239 Music and songs

Score / Source

Music is an off-the-shelf music originally created by the film; songs are part of a song with an inner sound (source Music, like songs on the radio)。
240 Music Editor

Music Editing

The point of entry and exit of the music by image, the resonance of emotions; the replacement of ad hoc music, and the extension of the length of the music are done by it。
241 Finally

Re-recording Mix

Balancing the entire audio tracks of white, music and sound into the mixer booth to the total assembly of the final sound tape。
242 Mixer

Re-recording Mixer

Leads the ultimate voice artist; large-scale projects are often coordinated by a division of labour between white and audio mixers。
243 Premix and Bottom

Premix / Stems

The first is to mix the same sound into white, music, and sound (DME Stems); the end is to be more flexible than later。
244 Equilibrium balance

Balance

The first priority of the mixer is to hear what should be heard at any given time (usually white), with the rest in place。
245 Sound

Panning

Place the sound in the right, right, or even around the sound field, echoing the scene or deliberately creating a sense of alienation。
246 equalizer

EQ

Raise or decay specific frequency bands: remove low-frequency booms, suppress sarcasms, and let the white "get in front of the picture."。
247 Compressor

Compressor

Automatic pressure lowers the instantaneous, lifts the overall acousticity and makes the voltage more stable and manageable。
248 Limiter

Limiter

Sets an inexhaustible electrical ceiling to prevent any instant excesses and is the last gate on the delivery chain。
249 Mix

Reverb

Simulation of the resonance of space reflections: to get the chords from the shed "back" to the scene, to get the music into the church or the bathroom。
250 Delay

Delay

This is the result of resonance: valleys, telephones, and stylistens。
251 Noise reduction repair

Noise Review

Use spectrum restoration tools (e.g. iZotope RX) to remove buzzes, wind noises, noises and rescue problematic material。
252 Sound standard

Loudness / LuFS

LUFS-MEASURED SOUND REGULATION: TV BROADCASTING REQUIRES ABOUT -24 (OR -23) LUFS, WITH DIFFERENT STANDARDS FOR ALL STREAM MEDIA; IMPACT COMPLIANCE IS A HARD INDICATOR OF DELIVERY。
253 Stereo and 5.1 Ring The two tracks and the “Multi-right-right-right-right-right-right-right round-barrel-barrel-barrel-barrel-barrel-barrel-barrel-barrel-barrel-barrel-barrel-barrel-barrel-barrel-barrel-barrel-barrel-barrel-barrel-barrel-barrel-barrel-barrel-al。
254 Panorama

Dolby Atmos

A three-dimensional sound-formation based on "sound objects" adds to the sky channel, where sound can move freely between its head and its surroundings。
255 International voice track

M&E

Music and sound, and white-free versions (Music and Effects) for overseas audio translation。

Chapter 09 Promotion of packaging

Poster Design

Phrase 256 – 280 25 words

The poster is the “first frame” of the film: the audience has not seen the film, but first saw it. This chapter 25 words cover the system of type of poster, design language and printing specifications, as well as the signature strips, the signposts, and the easily ignored “prescriptive actions”。

serial number Terminology (common English) Interpretation
256 Main poster

Key Art

A core visual programme that runs through all the materials; once the main poster is identified, the rest of the material is extended by it。
257 Lead poster

Teaser Poster

Posters were published early and with little information: there was often only one obscurity period, the purpose of which was to satisfy the appetite。
258 Role poster

Character Poster

A single-person poster for the main players is a syllable of video-making and fans。
259 Final poster

Final Poster

The official version, which will be released as soon as possible, will have the most complete information: the main vision, the cast, the stage and the endorsement。
260 Concepts and series of posters Posters (aerobics, lines, ink, etc.) distributed in a unified concept set are used to create multi-wheel transmission rhythms。
261 Snippets

Title Treadment

the unique font design for the title - the "logo" for the film, must be consistent on all material。
262 Main Vision

Key Visa

The poster contains the core image of the recognition (persons' clippings, logos); it should be remembered by the audience at a glance。
263 Visual Level

Visa Hilarchy

Watch through size, clarity and location: what to look at first, what to look at, what to look at last。
264 Posters Central valorization, triangle stability, an acoustic vigil, ceremonial sense of symmetrical symmetry; design decisions take precedence over all details。
265 Leave a message

Negative Space

Space without one object is also designed: to leave the body breathing and often hide the second layer of graphics (hidden images in the film)。
266 Colour tone

Palette

Posters are dominated by colours: oranges' sense of business, gold's sense of quality, high saturation comedy, low saturation。
267 Font Printing

Typography

The fonts, ids and spacing of all languages other than the title (advocacy, formation, slotting) are the watersheds of a sense of professionalism。
268 Advocacy

Tagline

One sentence hits the point of selling the film -- "No one can hear you screaming in space" -- and it complements the title without repeating it。
269 Comment Quote and Decepticons

Quotes / Laurels

The most important credit endorsement for the poster for the Renaissance Film Festival is the Quail of the Good Media。
270 List of staff members

Billing Block

The list of finely compressed fonts at the bottom of the poster; its content is often strictly bound by the contract。
271 Signing order

Billing Order

Whose name is first, first, and how big is the title, which is determined by the contract negotiations, and which is the most intuitive expression of the position of the industry。
272 Slotting Information

Please date

“The early year of the Greeting Year” “Summer Show” - the slot itself is part of marketing information。
273 It's a sign wall

Logos

The top or bottom of the poster is a list of product, platform and plant signs; the more signs, the more they are, the more the layout is put to the test。
274 Marker and Recording Information Posters for domestic public films are required to reflect information on the Film Publicity Licence (commonly known as the Dragon Marker), while overseas markets are given their own sorting signs。
275 A special picture

Photo Shoot

Specially organized photo productions for posters, different from the scenes of the scenes; the main posters are mostly synthesized by special material。
276 Synthetic and illustration posters Photo synthesis, direct information; illustrations are more stylish and more valuable, with two routes in their possession。
277 Motion Poster

Motion Foster

A video poster with local kinetic effects (snowing, blinking, photo-flow) has been added to the static image, which is a frame for the social media age。
278 Formulaes and Dimensions One Sheet standard is 27 x 40 inches vertical; there are other vertical (e.g. 9:16), horizontal, etc. specifications for domestic court lamp boxes and online platforms。
279 Hemorrhage and safety zone

Bled / Safe Area

the print cut must spread blood (approximately 3 mm) around the size of the finished product; key words must be incorporated into the security zone in order to prevent them from being cut off。
280 Colour Mode and Resolution

CMYK / RGB

Printing uses CMYK and on-line distribution uses RGB, which are not the same colour fields that require separate calibration; printed copies usually require 300dpi。

Chapter 10 Later / Dissemination

Performing staff table production

Phrase 281 – 300 Total 20 words

The performance form is the signed commitment of every worker to the film and is a “legal document” that is subject to contracts and practices everywhere. The 20 words in this chapter describe the structure of the headtails, the signature rules and the production norms。

serial number Terminology (common English) Interpretation
281 Subtitles

Speaking Credits

The opening of the film presents a list of the originals, the order and style of which are determined by the contract and industry practice; many of the films choose to open in a cold format, with everything but the name。
282 Plant Animation

Project Logo

Producing dynamic signs (snow mountains, castles, rings ...); multiple joint productions in order of priority。
283 Subtitles

End Credits

The film concludes with a complete list of all actors and copyright information, a commitment by the industry to “every name should be seen”。
284 Roll Screen & Freeze

Crawl / Cards

The bottom-up flat-speed screen is commonly used at the tail; the head and key signatures are presented on a single-space (Card) basis。
285 Online

Above-the-line

Core creators above the budget line: author, producer, director, author, lead performer; the headline is largely signed from this ladder。
286 Underline staff

Below-the-line

Departmental staff below the budget line: photo crews, light group, art group, and later stages of work form the subject of the long list。
287 Signing order

Credit Order

The general practice of the film (in Hollywood, for example) is that the plant’s logo – the lead actor – the title – the side corner – the lead author of the sector – the producer of the film – is the director; the contract is the standard。
288 Single Card

Single Card

The signature of a single screen by one person is a symbol of status; the same screen is called the United Card。
289 Lead and lead The usual level of subtitling in the country is higher than the lead, and the difference between ranking and character is determined by the broker interview。
290 It's a special show and friendship Practice of the profession: especially performances of actors with more than one degree of seniority; friendships with a zero or low pay character。
291 The director's signature

A Film by

The title to the director of a “specific work” is often placed at the centre of the tablet; there is a long-standing controversy at the level of the author's union because it dilutes the contributions of the author, among others。
292 Comparison of job descriptions Common English posts at the end: Gaffer Light Guide, Key Grip Mechanical Leader, West Boy Department Deputy, 1st AD First Deputy Director, Script Supervisor Field Record, DIT Digital Image Engineer, Coloist Colorist。
293 Products and joint products The “output” is the main investment and rights party, and the “co-output” “honor products” are reduced in the order in which they are financed and contributed; the ranking of companies is also included in the contract。
294 Acknowledgements

Special thanks

(d) To express gratitude to the individuals and institutions that have provided assistance but do not constitute the signature of their functions: local, branding, co-production units, etc。
295 Music rights subtitles

Music Credits

A syllable listing of the music ' s titles, the authors, the performers and the authorized parties is an inescapable part of copyright compliance。
296 Copyright and fiction statements The legal paragraph at the end: the copyrighted (year-old company) and the reserved rights statement, as well as the exoneration statement that “this story is a mere fiction, and it is a coincidence if it is mine”。
297 Character and readability Rolling subtitles need to ensure that the minimum fonts are visible on both the cinema screen and the cell phone screen; line spacing and alignment (centre or right column) must be the same。
298 Subtitle Security Box

Title Safe

SAFE AREA PRACTICES FROM THE ERA OF TELEVISION SCANNING: KEY TEXT SUGGESTIONS ARE IN THE RANGE OF ABOUT 90% (OPERATIONAL SAFETY ZONE) TO 80% (SUBTITLE SECURITY ZONE)。
299 Roll Screen Speed Scrolls with "Each screen text can be read in its entirety" as a bottom-scroll speed; too fast is the most common error in the end of a piece。
300 Smash egg

Post-credits Scene

Additional footage hidden in the middle or at the end of the subtitles; where there are eggs, the announcement usually suggests "subtitles with surprises" to keep the audience。

Instructions

The visual terminology differs slightly from the term used in different teaching materials and regions (continental / Hong Kong / European and American) (e.g., the five-and-nine-by-the-view) and the dictionary uses the common caliber of the continental industry。

Only when the term is used repeatedly in the form of a photo and in the actual creation will it really become your own language — it is suggested that for every chapter of the study, a preferred film be cross-referenced。

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